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good point about controls and thanks. I'll do those first next jam, good advice. 

the resolution, its ment to be played in that tiny window in the browser, which is set to old NES resolution.. i didnt really make that obvious tho


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For the resolution change the windows size are not the solution, it depends of your game engine renderer in unity your can change the render resolution easily, for nes the resolution is 256x224, so your sprite and graphics need to respect this maxsize (and sprite may be normally 8x8 pixels but you can cheat it’s not real nes game). And there is colopalette too… honestly with the graphics of your game, that remind me more computer game of this era, but than can work with low resolution. On old system generally transparency is not working, the graphics use dithering to made it or sprite flashing.