Thank you so much!
Recent community posts
Hi Aquiles, I guess you’re on the jam Discord server! It’s totally fine to update the game if it’s broken or otherwise accessible. Don’t worry about it, the goal is for people to be able to play it.
-NightBlade (jam admin)
Hey, thanks for your feedback! Yeah, the navigation needs work. For sounds, I unfortunately ran out of time, and didn’t get to integrate anything before the jam deadline. I hope you enjoyed the game to some degree, it’s a short one, again because of time constraints!
Hi Bradley, I’m not sure why that’s the case. I tested locally, and other blind players have played it, on Windows with NVDA without any issues.
Did you try launching the game from a terminal window? I tried double-clicking on the EXE file in explorer, and it seems to work for me with NVDA.
There are a few threads about SharedArrayBuffer. As of writing, it seems like this works in Chrome, not in Firefox; in Firefox, you get an error about “SharedArrayBuffer is not defined.”
From what I can see, Firefox (102.0) correctly has the feature enabled within the browser, and receives the headers it expects:
Cross-Origin-Embedder-Policy: credentialless Cross-Origin-Opener-Policy: same-origin
Despite this, the JS error still appears, and my game doesn’t run. Am I missing something, or is this just not working yet?
- Create a new Godot game
- Configure HTML5 export with the export type set to “Threads”
- Upload it to Itch via Butler
- Edit the game page and check “SharedArrayBuffer support — (Experimental)”
- Try to play it in Firefox
Hi! The jam is over. From what I understand, the best place to reach to connect with the community of blind gamers (and blind gamedevs) is on the Audio Games forum: https://forum.audiogames.net/
I also have a Discord server with a channel for the jam; while archived, it contains a lot of useful information in the chats (and pinned tweets). If you’re interested, the server link is: https://discord.gg/frKXYtG
Great game, finally beat it. Persistent upgrades would be nice (saw this in the Steam version - runes).
For anyone struggling, the build I used:
- Flame heart (0.5% chance to gain health when burn enemies)
- Fireball every four shots
- Run around to give off flame bursts
Works because lots of stuff catches fire and you regenerate health now and then.
Thanks to this combo, I survived until the end. Used shotgun + 4 shot upgrade + rapid fire upgrades too.
Great game, really fun. IMO rotating items is not really necessary (almost never used/needed it). If you can add some sort of permanent/persistent upgrades, that would be super awesome - I can’t get past floor 5-6, and would really like to be able to grind through to completion.
Even with this, you need a really solid deck. The boss can wipe you out in one hit (20-30 damage depending on enraged or not).
It’s a tough game for sure, I think I beat the 20F boss after around ten tries.
I've been interested in accessibility and making games for blind gamers for a couple of years, so I launched a chilled 31-day jam in December specifically with the goal of making games for blind gamers: https://itch.io/jam/games-for-blind-gamers
I recommend joining, why? You will definitely learn about game accessibility and blind gamers' needs, even if you don't end up shipping a game by the end. (It's a chill 31-day jam, so there's lots of time to explore and finish.)
Looks like a really cool project and interested in trying it! But unfortunately, I couldn't get past the ramps in the first world. Seems like I don't have the dexterity to match both the speed and precision aiming required to get the marble up the ramp. Is there any way around it or any way to skip that level?
Completed the game today and it's really a masterpiece. Thank you so much for making this!
The only thing I would add/change: when you're Bright in the forest and you complete all the events in the cabin, it's not obvious to go under the arch and search. I had to look up a walkthrough to figure that out, I was completely stumped. Maybe add a sparkle or some visual effect once you complete everything, so it's obvious what to do next?
Update doesn't seem to work via the Itch app. I tried uninstalling and reinstalling, and restarting the Itch app; it doesn't install. Here's the error I get:
Cannot read property "build" of undefined
There's a long stack-trace, but there doesn't seem to be a way to copy/paste it. I wonder, did you change the way you bundled the game compared to v1.0.1?
I wrote a script to list ratings/reviews for multiple games on Steam, and I would like to build something similar for Itch.
Steam currently has a free (non-login-required) API you can poke to get ratings information for any of the ratings/reviews on your games. It doesn't require an OAuth token or anything, it's just a public-facing API. Here's a sample URL that shows reviews for my Steam game: https://store.steampowered.com/appreviews/1342600?json=1&filter=recent&num_per_p...
Is there any such thing on Itch, or any plans to make one? I checked all the API docs but didn't see anything.
To be clear, in the introductory tutorial, that move - me placing the 3 earlier than the tutorial prompt about a loop - got me three things scored (I think it was sequence, same, and loop), all in one turn. If you try it, you'll see that only the sequence points add to your total. (The game shows a nice "wow 90 points total this turn!" or something, but it doesn't actually gain you those points.) So instead of getting 20 + 30 + 40, you get just 20 points.
It's easy to see with any closed/sequence or closed/same ... only the first of the two things mentioned that turn grants you points, the second doesn't.
Hello, me again. One more important bug I found: multiple scoring things report the total correctly, but you only get credited for the first thing. So if you have a same with two tiles, followed by a loop, you only get +20 points for the same - nothing for the loop/sequence/whatever else you get.
Hello! Found a bug in the tutorial, FYI. From one of the earlier moves, if you place the piece in the wrong spot and make a loop, it's great; except later, the tutorial asks you to make a loop, and you already did - so there's no available spot and the tutorial gets stuck (screenshot: below).
Salams, glad to hear you liked it! The game is open-source, so you can find the code on GitHub: https://github.com/deengames/eman-quest
The "TL;DR" version of the generation is that it's two stages: the first stage is to pick a bunch of random rooms on a grid (I think 9x9) and make sure they're connected. The second stage is to generate each room, as expected. (eg. the forest is a bunch of random points connected on a path, with some clearings; the castles are random interconnected rooms; and the caves are just a lot of random walk.)
If you're interested in discussing further, asking more questions, or just hanging out, you can find me on Discord quite often: https://discord.gg/frKXYtG