Great concept with a simple and intuitive interface. The skill designs work very well with the auto-battling mechanics, almost like an idle game. I would have loved for more flavor text (perhaps that could be part of the look command) and greater skill choices that might force me to specialize in certain ways. It would also be nice to see my experience points. Nice work!
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Hybrid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Setting, story, characters, and world | #5 | 4.000 | 4.000 |
Fun gameplay | #5 | 3.500 | 3.500 |
Blind-friendly and with good use of audio | #17 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was fun! I got pretty far considering that I didn't really plan ahead. I found that I had much more luck just fleeing every enemy except for the ones in the staircase down, not sure if that was intentional or not. I wish the game window stuck around when you lost so that I could read what killed me (I was reading visually, not with a screen reader) but I could pretty much guess what happened.
It's a blind friendly game as it works with screen readers. I missed it having a sound track to set the ambience a bit. I'm not used to play text-based games so this is a new type of game for me. I was a little frustrated with navigation, as I found it hard to tell where I was and which direction I should go to. I have short memory and many times I had to scroll back to remind myself which direction I had come from so I would not just go back to where I had been. To have a clearer way to indicate from which exit the player came in, and which rooms they already visited would maybe help with navigation. That way would at least make it easier to know if I was just walking in circles. I liked the skills and ability to do upgrades.
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