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jordanfb

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A member registered Dec 01, 2016 · View creator page →

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[some slight spoilers in this so definitely play it yourself if you haven't already!]

I've had this on my list to play for ages and I finally found some free time! This was super cool! The feels and the art and the music were all fantastic. Most of all I love the little details that make it what it is from pictures on the wall to the way the messages stack on top of each other to the interactions with Craig and the cat and between objects that reward exploring and discovering everything. I did not realize how much I had missed in life by not previously jamming out to the hobbit but this let me live out my new wildest dream.

Craig's messages (and indeed everyone else's as well) put words to feelings I've been having and I think a lot of us have been having in these fucked up times and been unable to voice.

I recognized the Skyrim cover, was the other one Black Ops? Or something else?

Thank you for making and sharing this :)

Can you guys upload the .dlls for the windows version? Without them it won't run without Love2D installed. The art from the screenshots looks great though!

I especially liked the two modes of combat vs exploration! I’m afraid I’m pretty bad at classic roguelikes so I was bad at entering battles but I was definitely better at the combat section. Plus, it felt pretty empowering as well during the exploration when I figured out how to use the power ups to trap people and force them to battle. nice work!

Thanks! I’m definitely a fan of it so I want to keep working on it. That likely means ripping out some of the hastily made game jam stuff like all the weapons and the upgrade system and rebalancing it. The art and non-combat systems all need a major upgrade. As do the factions... and the NPCs all need to be tied to a different faction with different behaviors... and there should be different ship designs and colors... and I had wanted to implement co-op for the game jam but had to scrap it for scope reasons...


Basically yeah there are wayyy too many things I want to change and improve, but my plan is to keep it in a working state and slowly iterate on it! I forgot how fun it is to have a working save game feature with save and load since it really allows for longer/multiple play sessions and I want to capitalize on that with extended gameplay options and larger goals.

Thanks! Yeah the mechanics are nowhere near innovative but I wanted to create a game similar to an iOS game I played and absolutely loved back in the day called Ultraviolet Dawn. Unfortunately it has long since stopped working for the latest os releases. Since that game doesn’t work I decided to create my own, hopefully better version! :D

I like it a lot! I didn't see as much persistence but really enjoyed tricking the bots and slowly learning the colors! 

That was a distinctly strange experience. It was quite interesting trying to decipher the controls and make things happen, and it was pretty rewarding when I got things working. The strange music and art actually added to the experience a bit, whether or not it was intentional, it all added the the "alienness" of the experience. That said sometimes it seemed like things didn't actually work, like the missiles didn't seem to actually do anything, although maybe I was misinterpreting what I saw. That took away from the feeling of discovery when I deciphered the controls since I put effort into figuring it out then they didn't work the way I expected, but that may just be due to the game being in progress. I noticed the page says it's about half done so definitely keep working on it, I think it'll be super cool once you get it all working!

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If you're using the web version I'm afraid saving and loading doesn't work between reloads of the webpage so I don't recommenced relying on the feature! Hope you still enjoy the game nevertheless!


It should work great for the downloaded Windows version though so if that's an option I definitely recommend it!

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Hello!

Thanks so much for making this!

I used it for this past GGJ and it was super awesome -- easy to use and worked great.

The only issue I had with making my first person game was that the mouse sensitivity and joystick sensitivity were by default far different. Obviously you can scale the mouse from the rebinding menu, but I was wondering if there's a nice way to set the default mouse sensitivity to something far smaller to match joysticks (or vice versa) or a way to scale one or the other behind the scene (in addition to the scalar that's editable by the players).

What I ended up doing because I was making a hacky game jam game was on the first opening of the game I set the mouse sensitivity to .2 with Sinput.mouseSensitivity then I save the settings by calling the function your rebind menu calls on the apply settings button. Obviously this isn't a great solution although it worked for the game jam.

Is there a better way?

Thanks,

-Jordan

Ah! Did you move the .exe out of the extracted folder? LOVE2D has some required .dll files that I included in the .zip that need to be in the same folder as the .exe for it to run. If you simply extract the .zip file then run the .exe in that new folder it should work! I recommend downloading the new version anyways to get access to the improvements we made!

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Can I ask for some details on what the error was for the Windows version? I just ran it on two different computers and it ran fine.

That said, I've uploaded a new and improved version! Not only is it running on the latest version of LOVE2D but it has additional help features so you can figure out what logic gate you're looking at without going to the pause menu!

Annoyingly enough I haven't been able to upload a working version of the mac build, for some reason whenever I download a version that worked before I uploaded it it says it doesn't work! The windows version is uploaded and ready to play! If you want to play it on mac I can upload the .love file but at the moment I'm stuck figuring out what's happening with the mac build so I'll have to get back to you on that.

Oh no! Thanks for letting us know, we made this game a long while ago so something must have gone wrong due to a Mac or Windows update since then. I’ll try my best to fix it!

Lots of fun, and it's another game made with LOVE2d, so I've gotta like that. It seemed like I was able to lag out the game when I got the speed up shooting power up, I'd assume just because it added too many bullets to the game.

Nice work!

Super pretty looking, and although as you said you meant it more as a demo, it's still fun to play around with and you definitely want to keep getting a higher score.

Hey MLB,

I'm not exactly certain how to respond to your comment directly, but in the latest version (the one labeled Linux Jam/Full Version), you are able to do exactly that (and layer stencils, and you have a fabulous circle stencil as well if you want to make stars or something...).


It was still created within the time limit, so definitely try it out when rating for this jam!

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Hello, I'm asking about people's thoughts about submitting a game to two different game jams at once, a school hosted jam and this one. The game fits the rules of both jams, and I'm providing a version of the game for both jams since my school hosted one ended yesterday and I was able to work on it for a bit more after it ended. It's made in LOVE2D, and currently it requires LOVE to be installed to run on linux, but that's the same case for several other games submitted. I'm working on packaging it as an app image, so hopefully it will soon be much nicer to run on linux.


I'm plenty fine with removing the game from this jam if people don't think it's appropriate for me to submit it, please share your thoughts below.


EDIT:

At this point no one has responded, so I'm gonna keep it in unless someone finally speaks up. Good luck to all those last minute submitters out there! (And the rest of you, too.)

I'm curious what you meant by the shady entries? I haven't looked too hard at anything myself, just curious.