That is a fantastic use of render first and textures to make that mast seem partially underwater! Very cool and I like the scene!
Play project
Island of Despair's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 4.025 | 4.500 |
Xtended | #4 | 4.025 | 4.500 |
Visual | #4 | 4.025 | 4.500 |
Technical | #4 | 4.025 | 4.500 |
Overall | #4 | 4.025 | 4.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What community-made tool did you use?
ZincOS .obj Importer
Does your model adhere to the limitation?
Yes
Is there a limitation you'd like to see in a future picoCAD jam?
32x32 textures
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