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A jam submission

"unofficial Klingon fangame".. also a "work in progress"View game page

Submitted by DerrickMoore — 25 days, 20 hours before the deadline
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"unofficial Klingon fangame".. also a "work in progress"'s itch.io page

Results

CriteriaRankScore*Raw Score
Narrative/Story#101.8072.333
Art direction#102.8403.667
Gameplay/Fun#121.6782.167
Use of persistence#121.0331.333
Overall#121.8402.375

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I want to start by saying that I like really the art and the music. The maps end up very cluttered with all the trails which makes it hard to decipher them. I wasn't able to kill a single thing, but you've said there's no combat yet. The missiles seem really weird to me at least. I would have liked a little of an explanation of exactly what is and isn't in the game yet. I was left very confused as to how much of the game I had actually experienced. I don't know how you die, and don't understand how it incorporates Persistence into it because of that. I enjoyed what parts of the game i could access but I definitely feel you should have focused on a game loop that is clearly explained on your game's page before anything else.

Developer

thanks. thats good feeback… I'm gonna work on doing that on next jam.. focusing on a game loop

Submitted

That was a distinctly strange experience. It was quite interesting trying to decipher the controls and make things happen, and it was pretty rewarding when I got things working. The strange music and art actually added to the experience a bit, whether or not it was intentional, it all added the the "alienness" of the experience. That said sometimes it seemed like things didn't actually work, like the missiles didn't seem to actually do anything, although maybe I was misinterpreting what I saw. That took away from the feeling of discovery when I deciphered the controls since I put effort into figuring it out then they didn't work the way I expected, but that may just be due to the game being in progress. I noticed the page says it's about half done so definitely keep working on it, I think it'll be super cool once you get it all working!

Developer

thanks.. going to be a "work in progress" for a while.... 1 app reciate the feedback

Host

Hi! I don't know if you made a mistake submitting this - the deadline is actually end of March (we're not the 7DRL). I don't know if you can retract your submission, but you can definitely keep uploading newer versions until then.

Developer

DOH.. I might be doing it wrong.. but for the last few months, I've just "submitted" like, when I've "commited" myself to doing the jam... like, for the weekly type jams, I'll usually submit on day 2 or 3.... I guess most people submit their game when it's finished?  When is a good time? 

(I just like watching the games here grow and evolve over the jam)

this unofficial (legally, I gotta call it that) Star Trek fangame is a game I've been wanting to do for a long time, and this is my first month-long jam, I've really been loving doing these game jams the last 6 months.. really changed my life since before game jams I used to have to tell people my last game was released in 2005 (Crimson Skies and MS Train Sim)… I'm ore of an art person, but these jams have been a great way for me to learn to code and get some ideas out there. 

I feel confident about being able to get a "playable" version... though some "concept" stuff is still beyond me.... and what I really really want to do is make an official Dune game in time for the movie's release (hey Legendary Entertainment, call me, ok?)

Host

That's cool. Incrementally submitting things actually works. I just thought you made a mistake because it's closer to the 7DRL jam deadlines.