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(+1)

Very cool. You really nailed the whole feeling of mecha/kaiju, including the sound design. The actual battles themselves were OK (if you're able to figure out and master your current weapon) - it required good reflexes though :)

I encountered a couple of bugs, like Kaiju just waiting for you to slaughter them (near the end of each round) and in one case, controls freezing (couldn't move) but overall, very solid and engaging system!

(+1)

Thanks! Yeah I ended up going with a more action-oriented battle system because it was just a ton more fun (probably a metric ton actually). The Kaiju just waiting at the end is actually a bug with the A* connections that I told you about that I had been unable to fix--Instead of disabling tiles where characters were and using the smartness of the A*,  I had to do a secondary check for whether the target was a distance away and whether the next path position was open--meaning that if enemies are ever standing diagonal to their target, they will stop and do nothing until that target moves or is destroyed.