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Thanks! Yeah I ended up going with a more action-oriented battle system because it was just a ton more fun (probably a metric ton actually). The Kaiju just waiting at the end is actually a bug with the A* connections that I told you about that I had been unable to fix--Instead of disabling tiles where characters were and using the smartness of the A*,  I had to do a secondary check for whether the target was a distance away and whether the next path position was open--meaning that if enemies are ever standing diagonal to their target, they will stop and do nothing until that target moves or is destroyed.