Changelogs:
- Changed the Core Mechanic of the game, allowing players to select any Duoshifter at any time to execute multiple card actions without shifting.
- Implemented new card context actions (move or swap, add to hand, add to draw, add to discard, and ap Swap) and integrated the Divert action.
- Added a new context-action-link feature enabling multi-action cards with linked context selections and automatic preview generation for follow-up actions without context selections.
- Expanded card content with 3 new pairs of cards, a new "Panic Button" card and card art across 18 cards.
- Added new entity types including the Wall entity and the Cloud entity (featuring No Attack and Existence elements).
- Introduced a master fullscreen shader pipeline complete with color adjustments, speed lines, wave/ripple, vignette, scanlines, glitch, and blur effects, alongside a black border display when screen-shake shifts beyond viewport boundaries.
- Enhanced card visuals and UX by adding an Attack Curved Arrow display for all ranged attacks, a flowing shader effect to curved connection lines, and lerp visual improvements to deck buttons in the shop, duoshifter selection, and rewards scenes.
- Hovering over a relic in the relic display now displays details in the Shop's context panel.
- Resolved visual alignment issues including a fix for the turn banner scaling edge-to-edge properly on default UI scaling and fixing curved line attachment/rotation bugs.
- Upgraded development tools by adding two developer QoL plugins, a particle controls plugin, and a Particles Manager with Destroy Marks.

Developer Notes:
After the little vacations that I took, couple of my cousins from abroad came to live with me, kept me very occupied and so, had to skip a week as I couldn't work on my game. The development momentum is back and things are really well.
I made a big decision of changing the core mechanic of card action shifting the active Duoshifter. It was causing annoyance to the players being forced to play in a shifting pattern.
This mechanic will be replaced by a 'Duomentum' feature which is not made yet. For now, the player can choose which Duoshifter to play cards with and it definitely improved the game.
I am also able to add many new cards and added a big card mechanic where you can have multiple context selections linked with different actions. This is a game changer mechanic, and it opens up a whole lot of combinations
Wishlist Duoshift on Steam: https://boldaestheticcreative.com/duoshift-steam
Support on Patreon: https://www.patreon.com/c/boldaestheticcreative
Join Duoshift Playtest Community: https://discord.gg/kzB6hFhTXE



























