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AlexOnTheMoon

311
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7
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A member registered Mar 15, 2018 · View creator page →

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Thanks!

Not judging, don't worry! I'm just kidding 😅

Great job!

Love them both. The first one also opens a gap for meta progression (unlock more shop items)

But the second one promises more randomness and I have another mechanic in my mind which nicely combines here

Thanks again!

Btw have you beaten the game?

Whoa, thanks! Great feedback ❤️

I've added pausing very early in development and by the end of the jam I realised that no player have used it. Because nobody knew it existed. So yeah, it's a bit odd, but now you 100% know about it 😁

As for the shop I felt this oddity myself too. Anyways the system works and my time is limited so it is what it is now.
Since you're the only person who noticed it do you have any idea on how to improve the items system? Maybe add something like vampire survivors upgrade system?

I've seen a jam called something like "Finish your game already" a couple times in jam calendar

Very cool concept, love it! 

But where's my jump buffer?? =D

Thanks!

Very intriguing game! Though it's very early in development I see how having the core gameplay fleshed out and a dope story it can totally have a hook.

I love the unconventional vibe in this game and all the crazy combos allowed 😂 Music adds to the overall craziness of what's happening. Very cool concept. I genuinely think you can go deeper and make full funny game of it. And a successful one too! Seems like there's a trend for all those funny-gunny games

P.s. I've struggled for some time to understand what the game wants from me but eventually got to play just fine

P.p.s.  I'm hungry now.  I want carrot rice and pea sandwich 

Vibes of good ol' Gravity Defeat. Pretty fun a chaotic. 

As for the feedback part, my biggest complain would be camera view. Sometimes it zooms out which is cool. But mostly the view stays very small. Combined with "spring" camera mechanic you can see almost nothing on the right side

Thanks! This is a valuable feedback as I can see my design mistake 🤦
Waves are actually supposed to "trigger themselves". If you look at enemies outside the circle you can see that they're slowly moving towards the circle. When they reach the bound the next wave starts.

I definitely should've communicated this more explicitly

I haven't seen a rhythm shooter game in a jam for like... ever. Great one!

Soundtracks are dope. I'm not really the target audience but your game kept me hooked for like 10 minutes =D

Good job!

Wow, thanks for your warm feedback! Happy to hear you like it 8>

Thanks for your kind words! Happy you liked it 8>

I love the old shooter maze concept, great game!

As someone pointed out, some weapons don't seem to be very useful. Grenade launcher is kinda weak. If it at least had a decent AOE. But I wasn't able to test it much because I lost too soon haha 

Thanks for playing and for the feedback!

Nice entry! Unfortunately game window was very small for me and I didn't figure out how to fix it

Adorable 8> Saw your development posts in discord and happy how it turned out!

A minute to realise where those upgrades are, huh?

It took me 6 attempts almost beating the game and coming to this page to leave my rating. And then I saw a random screenshot and be like "Wait, there are upgrades waaaa..." XDXDXD

Great one! I love the calm pacing. Music really helps with the right vibes, haha =)

So, someone here told it's kinda hard to get upgrades. You know what? I've played like 6 times with the best result being 30 seconds until end... WITHOUT KNOWING THAT THERE ARE UPGRADES IN THIS GAME. I mean, you hid them not bad lol XD

And it still was fun! The game into a really dicy bullet hell + line patterns recognition challenge.

And after getting my master degree in that mode completing the game with upgrades was just a breeze. Really wanted to play more than 6 minutes. Why only 6 minutes??

Caught an error two times in a row

index.js:1 Uncaught RuntimeError: function signature mismatch

    at 0d488df2:0x28403a

    at 0d488df2:0x283a9b

    at 0d488df2:0x2afdea8

    at 0d488df2:0x2afdf7f

    at invokeEntryPoint (index.js:1:30520)

    at handleMessage (index.js:1:9348)

(1 edit)

One of your testers here and I can say this build feels soooooo cooool 8> 8> 8>

Great job guys! This is my 3rd 30/30  of all ratings for this jam

P.s. the mechanics are pretty addictive, kinda wanted to see more levels (wtf, you couldn't just put bigger mobs there or what ?  😆😆😆)

Thanks for playing!

I wanted to give the ship sort of "big mass" feeling but it's probably a bit too much. You're not the one struggling with evasions, hehe.

As for limited view, it was happening to a lot of other players in previous builds. But I've set camera zoom to max value by default - there shouldn't be a lot of off-screen shooting. Though you still can change it with mouse scroll. Could it possibly happen to you? (I might just turn zooming off in future)

Just started playing. Let me say it right away. Making ESC one of gameplay keys is a bad choice for web builds...

Very good! I adore the aesthetics and overall smoothness. Very polished and super charmy. 

As a lot of foks said, controls are waaay unconventional and take some time to get used to. Other than that it's just a great  game, I would love to see it's bigger incarnation

(4 edits)

I've replayed the Bird fight like 10 times because of this but I found a solution. 

After you defeat the Bird happens next:

- player is frozen and can't be controlled

- a leaf spawns right above the player

And now the game waits for the leaf to fall on you. After this you obtain the new ability and controls unfroze.

BUT. Those platforms are still up and if you're standing under one them guess what. Yeah, the leaf falls on a dang platform soft-locking the game forever.

THE SOLUTION TO THE BIRD BUG: just make sure that after the last hit there is no a platform above you

Yeah, I know that bug too lol. One-eyed dudes won't die until you put a huge amount of bullets into them

Holly cow, I've played so many times already. Very addictive!

If you're still planning for updating this game I'd like to suggest a small improvement for the upgrade selection: add a hold-to-choose feature. I.e. you choose an upgrade not just by clicking, but via holding left mouse until a meter fills up. 

I've accidentally picked so many wrong upgrades when being super focused on fighting. It's a little annoying.

Another option could be press-a-specific-button-to-open-the-upgrade-menu. Maybe it's even better

A separate state for launch zones could work, though it sounds a bit too complex.

What if you revert the dampening control? I.e. dampening is always enabled except when pressing A/D. Could that work?

Ohhh, I love this. In our first Steam game we've actually discovered a "broken" jump if you press buttons in a particular order. But we decided to keep it and let players discover it.

Again I'm not saying it's a bad thing, just saying how I felt while playing, haha 😀 I think I just wasn't in a challenge mood

It's not just about wave pulses. I couldn't fully stop just using A/D. Did you thing of adding a small dampening to horizontal speed?

(1 edit)

This. Is. Just. Awesome!!!

The visuals, the sound design, the fresh touch on platforming mechanics, the atmosphere - everything! 10/10 guys, good job!

Speaking of cons, I only have to say something about air movement control. If you wanted to add rage-game elements you've definitely succeeded. Because I hate it 😀 God, I failed so many times just because it's impossible to fully kill your horizontal speed while mid-air... I've given up on getting all of the collectibles by the end of the game because of this. But, it's not necessarily a bad thing. It's just definitely not my thing, that's all.

Other than that great entry. This is a second game I give full 5-stars ratings

I love the concept and the art! But the game is overwhelmingly hard for me. Jump windows are too small and didn't figure out how to evade the penguin. Also getting hurt when failing to slope-jump feels a bit too much.

Other than that, nice entry! And good theme implementation. It could be a really enjoyable game if well balanced

Glad you enjoyed it! Thanks!

Super cool game. I enjoyed playing a lot!

Very intruiging game!

It's funny how much similarity it has with my older project. Though it's more shooting based.

https://alexonthemoon.itch.io/planetlooter

Can't fully agree. Combined with slow and increased fire rate it can be actually usefull

Super chill game! I love the simplicity of the core gameplay as well as sound design and music. Great job!

+1, here. It looks like sea and sky background are fixed and not moving as opposed to enemies

Thanks for playing! Good point about playing with a trackpad - I actually was struggling with it too XD

Thanks for pointing out the ESC bug too