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A jam submission

Dingus SamuraiView game page

A short metroidvainia about a dumb samurai fighting through a cave full of enemys.
Submitted by Monsterryguy — 6 days, 2 hours before the deadline
Rated by 15 people so far
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Dingus Samurai's itch.io page

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Engine
Godot Game Engine

Team/Developer
Ryan Flinn

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Comments

Submitted

Love the art and music! Nice job for only 6 days

I wasn't able to get far in game, because there I died and didn't want to start all over. Sorry =(

Submitted(+1)

Your art style is wicked and I love it.

Enemies have way too much health for the simplicity of this combat system (this is a common issue I've seen in this jam). Your character controller needs work: the jump is floaty and imprecise, the attack has too much wind up, etc.

Still, for 6 days, good on you. What you've got is a lot for just 6 days of work as a solo dev.

Submitted(+1)

I wrote some harsh truths about this game, but deleted them, because we should support each other and not bully. Yet, one question, I think, needs answer. So I left it.

Your explanation [of quality of this game] - you had to make a game in 6 days.  Can I ask you "why"? Who made you do it?

Submitted

nice work with what you made in such a short timespan, good job!

Submitted

Looks interesting, but could use some polish.

Submitted(+1)

Love the art - also, really solid that this was done in 6 days! I'd mostly focus on refining the mechanics (it's already been mentioned, but the jump is very floaty). I also died at some point and wasn't really sure why/how.

Submitted(+1)

Hello,

The music, the universe, the visuals; all are great. I think the game has great potential if you polish a number of things, such as physics and hitboxes.

Congratulations!

Cheers

PS: don't hesitate to try our game

Submitted(+1)

It is very pleasant to look on and have a good potential if a bit polished. For 6 days it is quite impressive, so good job!

Submitted(+2)

Not a bad game, but definitely needs polishing. I thought the art was cool and the level design was nice, but it was a little too floaty for my liking. 

In terms of polishing, there were some weird hitbox things, making me take damage after I killed an enemy and was running away, you could kinda fly up slopes if you were mid-jump, it didn't tell you what was health, or what the items were and I think some SFX and/or text could helped out a lot. 

I saw on another post that you had little time, so all things considered good job!

Developer

Thanks for the feed back