Loved the minimalist art style of the game, the music is amazing and most of things felt very polished. Highly recommended for the platform lovers.
Very well done!
Criteria | Rank | Score* | Raw Score |
Sound Design | #52 | 3.432 | 3.432 |
Art | #73 | 3.649 | 3.649 |
Theme Integration | #75 | 3.595 | 3.595 |
Overall | #83 | 3.234 | 3.234 |
Innovation | #116 | 3.054 | 3.054 |
Fun Factor | #146 | 2.838 | 2.838 |
Gameplay | #155 | 2.838 | 2.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
How does your game bring our theme, The Error is the Feature, to life?
My game lives the theme by turning bugs into features. You play as a glitch who can phase through walls, control time-delayed movement, and use echoes to solve puzzles. Every error—like visual distortion or input lag—is a mechanic you master to progress. The glitch isn't a problem; it's your power.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
i didnt use any ai
Loved the minimalist art style of the game, the music is amazing and most of things felt very polished. Highly recommended for the platform lovers.
Very well done!
Game look beautiful, not a fan of the controller mostly of the jump and air control
This game is cool, it looks really polished ant the art/ ui is so clean. I liked how the ghost looks like its dancing xd and the main menu tracks are such a vibe.
I liked the tutorial you put in (but for future reference please use 'you' and not 'u', idk why that confused me so much xd). Also, be aware i could not go back to the menu from the volume settings page.
The player abilities are really cool and interesting; having to stabilise areas to cross them. this may seem counter intuitive though, as you are just crossing the area twice, so that concept may need some work. I also thought the gates delaying input does hit enforce the theme. Also, maybe not having some jumps be a leap of faith might be better for my heart xd.
This is a solid jam entry, so Gg!
Thank you so much for the incredibly kind and detailed feedback! about the "u" in the tutorial – that's my bad for rushing the text. ill need to make it better to look more professional. on the leap-of-faith jumps I'll add more visual cues or make those sections a bit more forgiving in the next iteration.
Thanks again for taking the time to play and write such constructive feedback. It's super helpful! GG and glad you enjoyed it.
Nice arts, although very simple and very good visual effects. I like the sound effects too, but without pitch shifting it got a little tiring. The music is fun to listen to at first, but after a while of playing, I found it to be a bit mismatched from the game vibe.
As far as platformer controls go, I think it needs some more tweaking as well. I found the character to be too slippery in a game full of 1 tile precision jumps. The mechanics are innovative though, so I like that. Another feedback is that I think the explanation of the mechanics in level 0 is still also a bit confusing for me, so maybe you can rewrite it a bit.
Overall not too bad an entry, but some extra polish could go a long way.
The concept is unique but the control is a bit lacking. First, I expect the glitch version is lighter than original, but it feels more heavy (I think the property is the same but it feels heavier because I need to hold down shift while moving it). Also I want to compliment on the art, it looks awesome and fits the theme perfectly!
Very good sounds, very beautiful art, great job! It would really be nice to have a more detailed tutorial.
Very cool! I especially loved some musics, and the gameplay with simple but the level design makes this game very good! I have to admit that I didn't get the input buffer thing, I suppose we should use the lage to make maybe bigger jumps but maybe needed a little more of a tutorial here ! Anyway I had fun and thank you for this ;)
This is great, but why the lives system? Also the tutorial is kind of confusing for me. But great game!
Nice one, love the art style and the jams were great, the glitch effect looked really cool too, i like how it breaks the 1-bit-ness of the art style. The glitch mechanics were interesting and tough. As someone else mentioned here, the lives system felt like an unnecessary frustration. Otherwise, great job!
I got an index out of bound error when trying to open the game via the browser :(
I love the 1-bit art style. Really nice visual FX too. To all other players, definitely make sure you play full screen so you can see all the tutorial tips. The glitch mechanic took me a second to get the hang off but was really cool once I practiced a bit. This is a really promising prototype. I'd love to see some future iterations on this.
Thank you so much! I'm really glad the 1-bit style and VFX clicked with you — and that's a great tip about full screen, I really appreciate you helping other players out, i will consider it in next version to make better tutorial
Thrilled you stuck with the glitch mechanic and ended up enjoying it! This is exactly the kind of encouraging feedback that makes me excited to keep working on it. Thanks for playing!
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