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A jam submission

Rendering GhostView game page

In a broken world, be the error!
Submitted by BevisDarcy — 8 minutes, 29 seconds before the deadline
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Play game

Rendering Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#523.4323.432
Art#733.6493.649
Theme Integration#753.5953.595
Overall#833.2343.234
Innovation#1163.0543.054
Fun Factor#1462.8382.838
Gameplay#1552.8382.838

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very good aesthetic and sound design but some levels felt straight up unbeatable especially with the limited lives which was a bit frustrating overall.

How does your game bring our theme, The Error is the Feature, to life?
My game lives the theme by turning bugs into features. You play as a glitch who can phase through walls, control time-delayed movement, and use echoes to solve puzzles. Every error—like visual distortion or input lag—is a mechanic you master to progress. The glitch isn't a problem; it's your power.

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
i didnt use any ai

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted

Cool and polish game ! Good job !

Submitted

Very enjoyable game! Super polished, with a classic gameboy era look. The music, and sound design fit the game perfectly.

Submitted

This game is cool, it looks really polished ant the art/ ui is so clean. I liked how the ghost looks like its dancing xd and the main menu tracks are such a vibe.

I liked the tutorial you put in (but for future reference please use 'you' and not 'u', idk why that confused me so much xd). Also, be aware i could not go back to the menu from the volume settings page.

The player abilities are really cool and interesting; having to stabilise areas to cross them. this may seem counter intuitive though, as you are just crossing the area twice, so that concept may need some work. I also thought the gates delaying input does hit enforce the theme. Also, maybe not having some jumps be a leap of faith might be better for my heart xd.

This is a solid jam entry, so Gg!

Developer

Thank you so much for the incredibly kind and detailed feedback! about the "u" in the tutorial – that's my bad for rushing the text. ill need to make it better to look more professional. on the leap-of-faith jumps I'll add more visual cues or make those sections a bit more forgiving in the next iteration. 

Thanks again for taking the time to play and write such constructive feedback. It's super helpful! GG and glad you enjoyed it.

Submitted

Nice arts, although very simple and very good visual effects. I like the sound effects too, but without pitch shifting it got a little tiring. The music is fun to listen to at first, but after a while of playing, I found it to be a bit mismatched from the game vibe.

As far as platformer controls go, I think it needs some more tweaking as well. I found the character to be too slippery in a game full of 1 tile precision jumps. The mechanics are innovative though, so I like that. Another feedback is that I think the explanation of the mechanics in level 0 is still also a bit confusing for me, so maybe you can rewrite it a bit.

Overall not too bad an entry, but some extra polish could go a long way.

Submitted

The concept is unique but the control is a bit lacking. First, I expect the glitch version is lighter than original, but it feels more heavy (I think the property is the same but it feels heavier because I need to hold down shift while moving it). Also I want to compliment on the art, it looks awesome and fits the theme perfectly!

Developer

Thanks for the feedback! You're right about the weight feeling—holding shift does make it feel heavier psychologically. ill consider change its control in full version and make it feel lighter. really glad you love the art!

Submitted (1 edit)

I liked the blur effect and the use of black and white style, please rate my game too.

Developer(+1)

sure mate <3

Submitted(+1)

Very good sounds, very beautiful art, great job! It would really be nice to have a more detailed tutorial.

Developer

Thank you so much! Really glad you're enjoying the art and sound. You're totally right about the tutorial—i'll add more detailed and maybe a practice area in the full version update. Appreciate the feedback!

Submitted(+1)

Really polished proof-of-concept with a nice minimalist retro presentation. I had a bit of trouble picking up how and when to utilize the glitch mechanic, but the concept has a lot of potential. Hope you keep fleshing it out!

Developer(+1)

Thank you! Really appreciate the kind words on the polish. You're right—the glitch mechanics need clearer signaling. i already planning better tutorials and more intuitive cues for the next version. Glad you see the potential!

Submitted(+1)

Nice game, really nice work <3

Submitted(+1)

Very cool! I especially loved some musics, and the gameplay with simple but the level design makes this game very good! I have to admit that I didn't get the input buffer thing, I suppose we should use the lage to make maybe bigger jumps but maybe needed a little more of a tutorial here ! Anyway I had fun and thank you for this ;)

Submitted(+2)

This is great, but why the lives system? Also the tutorial is kind of confusing for me. But great game!

Submitted

Nice one, love the art style and the jams were great, the glitch effect looked really cool too, i like how it breaks the 1-bit-ness of the art style. The glitch mechanics were interesting and tough. As someone else mentioned here, the lives system felt like an unnecessary frustration.  Otherwise, great job!

Developer

Thanks a ton! Really glad the art and glitch effects stood out to you. And yeah, you and others are totally right about the lives system. i already rethinking it for the next version. Appreciate the kind words <3

Submitted(+1)

The glitch mechanic was so creative, and I loved the minimalist but polished art style! The levels were pretty hard for me (but sometimes I am just bad at platformers lol). Great job overall. :)

Developer

Thank you! So glad you liked the art and glitch mechanic — and no worries, some of those puzzles are meant to be head-scratchers! Really appreciate you playing :)

Submitted

I got an index out of bound error when trying to open the game via the browser :(

Submitted(+1)

I love the 1-bit art style. Really nice visual FX too. To all other players, definitely make sure you  play full screen so you can see all the tutorial tips. The glitch mechanic took me a second to get the hang off but was really cool once I practiced a bit. This is a really promising prototype. I'd love to see some future iterations on this. 

Developer

Thank you so much! I'm really glad the 1-bit style and VFX clicked with you — and that's a great tip about full screen, I really appreciate you helping other players out, i will consider it in next version to make better tutorial
Thrilled you stuck with the glitch mechanic and ended up enjoying it! This is exactly the kind of encouraging feedback that makes me excited to keep working on it. Thanks for playing!

Submitted(+1)

Beatiful art style and music

Developer

Thanks mate, I worked alot to make the glitches look and sound beautiful. That means a lot!

Submitted(+1)

this artstyle is the best

Developer

Thank you! We wanted the glitches to feel stylish, not just broken. Really appreciate that <3

Submitted(+1)

Really good idea for the theme, the glitching is a cool mechanic. I'm not sure if it was intended or not but it seemed like you could get a bit of a double jump by placing a glitch in the air then returning to it while jumping, this was really fun to do so I think it would be cool having this as a more obvious feature for the glitch with some of the puzzles built around it 

I think I would've preferred not having the life system and some checkpoints added since some of the levels took a bit of time to figure out. It felt like a pain if you ran out of lives to have to navigate back through the menus and having to redo earlier puzzles each time rather than getting another try straight away .

Developer

Oof, you're totally right. The lives system is more annoying than fun. We'll patch that soon with better checkpoints. also ill need to consider adding that double jump. thanks for playing mate <3

Submitted

Good looking main menu but unplayable at the moment. Can't select a mission to start. It clicks but doesn't start the mission.

Developer

Thanks for reaching out. there was a exporting problem that i had, i now its fixed. you can try it now. <3

Submitted(+1)

Thanks for letting me know. Ofcourse i will check it out! :)

Viewing comments 20 to 1 of 24 · Previous page · First page