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A jam submission

Rendering GhostView game page

In a broken world, be the error!
Submitted by BevisDarcy — 8 minutes, 29 seconds before the deadline
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Rendering Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#523.4323.432
Art#733.6493.649
Theme Integration#753.5953.595
Overall#833.2343.234
Innovation#1163.0543.054
Fun Factor#1462.8382.838
Gameplay#1552.8382.838

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Very good aesthetic and sound design but some levels felt straight up unbeatable especially with the limited lives which was a bit frustrating overall.

How does your game bring our theme, The Error is the Feature, to life?
My game lives the theme by turning bugs into features. You play as a glitch who can phase through walls, control time-delayed movement, and use echoes to solve puzzles. Every error—like visual distortion or input lag—is a mechanic you master to progress. The glitch isn't a problem; it's your power.

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
i didnt use any ai

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted(+1)

Beatiful art style and music

Developer

Thanks mate, I worked alot to make the glitches look and sound beautiful. That means a lot!

Submitted(+1)

this artstyle is the best

Developer

Thank you! We wanted the glitches to feel stylish, not just broken. Really appreciate that <3

Submitted(+1)

Really good idea for the theme, the glitching is a cool mechanic. I'm not sure if it was intended or not but it seemed like you could get a bit of a double jump by placing a glitch in the air then returning to it while jumping, this was really fun to do so I think it would be cool having this as a more obvious feature for the glitch with some of the puzzles built around it 

I think I would've preferred not having the life system and some checkpoints added since some of the levels took a bit of time to figure out. It felt like a pain if you ran out of lives to have to navigate back through the menus and having to redo earlier puzzles each time rather than getting another try straight away .

Developer

Oof, you're totally right. The lives system is more annoying than fun. We'll patch that soon with better checkpoints. also ill need to consider adding that double jump. thanks for playing mate <3

Submitted

Good looking main menu but unplayable at the moment. Can't select a mission to start. It clicks but doesn't start the mission.

Developer

Thanks for reaching out. there was a exporting problem that i had, i now its fixed. you can try it now. <3

Submitted(+1)

Thanks for letting me know. Ofcourse i will check it out! :)

Viewing comments 4 to 1 of 24 · Previous page · First page