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A jam submission

(Game Jam) Desert DiggerView game page

Use bombs to break up and collect materials. Watch out for the cave dragons!
Submitted by Flaise, Illedan, lauren pham — 18 hours, 1 minute before the deadline
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(Game Jam) Desert Digger's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#54.0004.000
Music/Sound#63.5563.556
Theme/Limitation#93.5563.556
Overall#113.3893.389
Technical Implementation#113.1673.167
Fun/Design#172.6672.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Size

Quartet (4)

What main engine/tool/language did you use to construct the game?
Unity

How does your game apply the optional theme "break"?
We followed the "optional" theme "break" as follows: The tools break when they're used to break walls. The dagger breaks when it's used to break a dragon. The fox breaks when a dragon munches him. I wonder if any participant has ever won this jam without following the "optional" theme.

Which art and audio did you / your team NOT create from scratch?
The fonts.

Which art & audio did you / your team create BEFORE the jam started?
Nothing.

Which diversifiers did you use, if any?
"Mobile", "One Button", "Color Blind Friendly" - I checked our screenshots and other teams' screenshots with a color blindness simulator to confirm my suspicion. All of them are color blind friendly. Hard not to be with the colors available.

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Comments

Submitted

There's a lot of great feedback here already, but here's some of my own:

  • Animations & character designs were really expressive from every angle - great work there!
  • A downloadable build would've been much appreciated, my potato laptop struggled a bit xD
  • Music was groovy, baby
  • Isometric was a nice change of pace from other games in the jam, and fit the mechanics well
  • There's a ton of mechanics to play around with, I was surprised at the variety and had fun figuring out what every button did (and being eaten several times in the process)
  • As others have mentioned, running back to the workbench can be a bit tedious with the character's walking speed - maybe being able to craft anywhere & everywhere (but with a turn-based system) would work better?
  • Several levels, all nicely differentiated from each other - great to see!
  • More enemy variety would've also been nice to see, but that's just a sign of the game having a strong foundation to build more on in the future. Great work!
Submitted

It is imperative that how clearly I can see 3d shapes in such limited palette.

Submitted (1 edit)

Ooh, isometric graphics. Always nice to see these. It's very bright and colourful, and I love the overall style - very old-school. Also, the music is very chill. That's fun.

I wonder if the game would work better if it was turn-based (in the "enemies move when you do" sense.) I sometimes found it difficult to time my actions correctly, and the buttons didn't always seem to behave the way I expected them to.

Good entry, though! I had a fun time all in all.

Submitted

Great idea, however the constant walking around to the workbench got annoying quickly on the bigger levels especially if you had to mine a lot of materials. I would recommend you add a way to check what the objective was while in the level. Was there I way to get back to the main window while in the level? Escape key didn't work for me and I couldn't find a button on the screen. Anyway, great art and nice and chill music.

Submitted

Interesting concept with good art and music.
It was difficult to get the player to face the directions you want, so being to able to rotate player would be a nice.

Submitted

It is really a fun game with good graphics. The workbench is really small but since there's no similar object, it's still recognizable.

Position the character can be tricky when he is covered by blocks but not so bad.

I love the crafting options this game offer, gives freedom to play to either pickaxe your way or vary it with bombs.

Still, I wonder why I couldn't win map 5 even though I have 0 materials and 0 tools? do left behind materials count?

(+1)

I like the graphics! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)

Submitted(+1)

Very good use of 3d, fun little game :)

Submitted

I like the aesthetic and humor, but it felt a bit slow for my taste

Submitted

Its a pretty nice game! The audio works well with the game theme and the art is also pretty nice.

The grid feels very weird to move on with not really being able to do quick inputs to react to the dragons, and and the player walk speed was a bit too slow for me. You can also get softlocked by running out of materials.

Submitted

Great idea! The isometric grid base was a challenging choice of design, but it gets a little stuck sometimes. the art is really charming, and the chilling music is very pleasant.
Overall, you all did a great job! I'd got impressed with the mechanics implementation.
Congrats!

Submitted

Enjoyed the artwork, the palette is used excellently! The theme is also nicely implemented. The game felt quite sluggish due to the slow character movement, which could feel frustrating sometimes.

Submitted

Nice entry! I struggled a bit to figure out what to do at first, because i forgot about the intructions, after that it was great, Have you considered making it turn based? the character moves a bit slow (relatable btw.) and i think to go with that theme it would be great o also get the time to plan your next move. which is a personal opinion of course.

Submitted

Nice idea for a puzzle game, got a bit confused in the beginning.