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Break My Balls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #5 | 3.929 | 3.929 |
Fun/Design | #7 | 3.643 | 3.643 |
Technical Implementation | #9 | 3.357 | 3.357 |
Overall | #12 | 3.357 | 3.357 |
Music/Sound | #15 | 2.929 | 2.929 |
Graphics/Animation | #18 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme "break"?
You Break Balls to complete challenges
Which art and audio did you / your team NOT create from scratch?
The music and glass breaking
Which art & audio did you / your team create BEFORE the jam started?
None
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Comments
fun game, but the difficulty curve is a bit steep
I like it. But I got deadlocked on level 2. That was a big difficulty jump because you both added another color and made the playing area more narrow. You should change one of those details or the other from one level to the next, not both. Also it may make the game easier to balance if you just add a shuffle feature when there are no more matches.
I had no idea what anything on the GUI panel on the left meant because I couldn't see all of it. I have a 1600x900 monitor and for some reason several of the games in this jam just won't fit.
If you haven't already, could you please rate my team's game? I'd much appreciate it.
Thank you for playing. Yeah the ramp up was way too hard. I had the intention to make atleast 10 levels, but half hour before I had to upload I only had one, so balance and proper play testing wasn't done. Thanks for the tip about shuffling, if I ever plan to go further with this project I will be sure to add it. If you have the time would you mind sending me a screen shot with the GUI issue. Would love to see what is going wrong there. The GUI was supposed to adjust to screen size.
Here you go...
thanks, looks like the top and bottom gui did adjust to screen size but the left bar did not. I guess I forgot to change an setting there as it was in a separate canvas
Interesting concept! I included it in my Palette Jam 2 compilation video series, if you’d like to take a look. :)
This game is surely fun and make good use of the theme.
Unfortunately, it has same problem with any match 3 game: can't find good matches when there are too many colors.
Nonetheless, with some balancing this could be great game :)
Thanks for playing. The game could indeed us some balancing. The last two levels were quickly put together in the last hour that I had time for, so I did not have much time to play test. It is possible to finish the last level, but I guess you need to get a bit lucky.
This is a very fun game. It is kind of hard to tell what the powerups are supposed to do before you use them.
Thanks for playing, And I agree totally agree with the powerups. I wanted to add a highlight what the powerups did when hovering over the balls, but ran out of time
That's addictive and weirdly satisfying !
Thank you for playing the game. Happy to hear you liked it.
Pretty nice game! Its pretty fun to play and the music works well with it.
It seems though that you can get softlocked by failing the objective. Its also a bit unclear sometimes whether two balls are close to each other or not.
Thanks for playing the game.
Thank you for notifying me of the softlock.
I had to switch some functions to other classes at the last minute which caused the out of moves screen to not pop as it was still in an other class :S. I agree it is sometimes a bit unclear which balls are close enough. I wanted to add a highlight when you hovered over a ball but ran out of time to implement.
I love breakin my balls!
Thanks for playing my game.
I've played this for longer than Im willing to admit.
Thanks for playing, during development I probably also spent too much time just break the balls for fun :)
Fun game ! The menu animation is really cool !
Small feedback. The bonus use is not really clear. It took me a while to realize I could clik on it. clicking on a red cross to trigger a bonus is not really intuitive. it might also need some feedback (click sound, color change) to validate that clicking it actually trigger something.
Apart from that, pretty solid game. good work :)
Thanks for playing and the feedback. I completely agree with the remark about the bonus system. I wanted to revamp the bonus system to make it more intuitive but ran out of time.