Nice mix of two genres. I do wish I could shoot the next ball a bit quicker and have a "power bar" when holding the space bar so you can have a little bit more control how hard you hit.
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Break Breakout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #13 | 3.465 | 3.909 |
Fun/Design | #15 | 3.062 | 3.455 |
Technical Implementation | #19 | 2.579 | 2.909 |
Overall | #20 | 2.659 | 3.000 |
Graphics/Animation | #24 | 2.256 | 2.545 |
Music/Sound | #27 | 1.934 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme "break"?
Break as in the first shot in a game of pool and also as in the classic game breakout.
Which art and audio did you / your team NOT create from scratch?
The sound effects for collisions, level win and loss, and pocketing a ball were premade sound effects.
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
None
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