It has an interesting PS1 vibe to it, I quite like it.
I'm not sure I'm all the way on board with the controls though, the floatiness of it made jumps somewhat hard to gauge properly.
Still, great work y'all!
Great mood, perfect for that kind of challenging platformer!
Now IMO the jump could use some coyote time, first person platforming has to be a bit forgiving as you can't see your feet. Also as you mentioned in your comments, the double jump isn't consistent.
You nailed one of the hardest parts of making a game by finding a consistent feel, I'm sure you can fix those gameplay details easily with more playtest.
Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.
Fun spin on the top down shooter, that revolving magazine is a great mechanics to expand on!
Now it was the wrong jam for that idea, but the idea is good nonetheless. One thing I would complain is we need to see which bullet is going to get shot next and where the one you pickup goes.
Overall a good concept, there's definitely something to keep building on here.
I quite like the crazyness of it all and how you merged the UI with the gameplay. The music is also quite good!
Now while the level changes are nice, the gameplay needs more stuff to spice up the challenge, to make player take risks. The animation looks also a bit weird.
You've got a good eye to create a fun concept, keep up the good work!
Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.
I quite like the sound design and the overall look of the game.
That being said, it needs a lot more variety to keep the player attention; all of those levels were basically run and gun and you didn't have to aim at all. It could use some platforms, flying enemies, stuff that spices things up.
You've put a lot of work and energy in this and it shows, keep it up!
Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.
Very chill game, the sound and graphics work well together to make a relaxing atmosphere.
Now I'm not super sold on the core mechanics, all I could do was going super fast upwards from chat to chat so I prolly missed some content.
It's short but sweet, you y'all can be proud of yourselves!
Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.
The game looks good and the level design is quite varied.
Besides the obvious lack of music and sound, my main gripe is the jump height, it is way to big and it forces the player to make leaps of faith a lot. You could almost cut that height in two IMO.
You've got good ideas, keep up the good work!
Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.
Fun little game, the shooting feels all right and you keep players on their toes with enemies coming from all directions. The "you suck" is a bit rough when you didn't introduce humor or banter before lol
Like the previous comment said the game feel could be a lot improved with some screenshake and so on, especially in first person games. We can see you've put in some effort, those extra game modes must have been time consuming; that time could have been used on the feel of core gameplay instead IMO.
I quite liked it though, it has the foundations for a very fun experience. Good work!
It works well, the platforming feels right and fair. The core gameplay is solid.
Now besides the obvious lack of music and sound, the game mostly needs 1/at least one thing to spice up the gameplay (moving blocks, ennemies pushing you, time limit, etc) and 2/ some animations or UI elements to add to the game feel; the square could squish a little when jumping, the timer to be a lot more prevalent, etc.
As a prototype it does it work, but as you probably know it needs a bit more to be engaging.
I like how the game looks, the mix of pixel art with the 3D background and the super fancy particles works really well.
Now on the other hand, the game needs something to challenge the players more, something to force them into risks and decisions. Right now you can just stay in the middle and shoot from time to time and never die.
You've got a good eye and there's potential, keep up the good work!
Side note, try to make a web build next time, people tend not to go for Windows builds when rating games as it involves installing stuff on the computer and you never know what's in there.
Interesting look and feel, i quite like the minimalist aesthetic.
Like the previous comment said the camera feels weird and bumpy, it's one of the things that don't click with me. The other one is the wall run, I don't see to reliably pull it off.
Other than that it's a nice concept and a daring 3D game, so good job!
Good idea, the game is quite tense and ticks all the horror game's boxes. The animations are good, and the sound design is what you expect, really cool!
I think it could have some kind of feedback to tell you where to go, a compass or a sound that goes higher the closer you get, something like that so you don't just wander around.
Also, check out z-ordering, sometimes my character was going under stuff in the background.
Great game, keep up the good work!
Good game! I 100% agree with the previous comment on hitboxes, the feeling of fairness in that kind of game is what makes or breaks them.
I'm not into rage games so I'm not the right audience, but I liked there was some combat and also hidden areas. You've put some effort into the game and it really shows.
Removing the jump button is a great move, a smart idea that differentiates your game from the other platformers.
Now the game could obviously use some music, and the jump sound could use more variety as you hear it so much. Going through a ring is however exciting, but it would be even better with some animation.
Nice little game, with just enough mechanics to make it interesting. Good work!
Quite a chill game, and an original concept. Full disclosure the "turn the whole level around you" mechanics always make me carsick for some reason, but I know I'm in the minority lol
The music goes well with the game and pairs well with minimalist art. I just wish the bubble would move a bit faster.
Good work!
That music will be drilled into my head for hours. :o
Turns out the balloon/character can go outside of the screen, so I spent several minutes puzzled looking at a scrolling background and seeing stuff fall.
Interesting idea, however, very challenging when you end up keeping the balloon inside lol That would make for a good mobile game.
Very pretty game, I love the minimalist art you got there.
The mechanic was a bit confusing in the beginning but fun to learn.
Sometimes the enemies weren't hitting me or didn't trigger the hit sound. I thought I could kill them when jumping on top "Mario style" but it's not consistent. Not too sure what's up with them.