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CookingLapin

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A member registered Apr 07, 2020 · View creator page →

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It has an interesting PS1 vibe to it, I quite like it.

I'm not sure I'm all the way on board with the controls though, the floatiness of it made jumps somewhat hard to gauge properly.

Still, great work y'all!

Great mood, perfect for that kind of challenging platformer!

Now IMO the jump could use some coyote time, first person platforming has to be a bit forgiving as you can't see your feet. Also as you mentioned in your comments, the double jump isn't consistent. 

You nailed one of the hardest parts of making a game by finding a consistent feel, I'm sure you can fix those gameplay details easily with more playtest.

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.

Fun spin on the top down shooter, that revolving magazine is a great mechanics to expand on!

Now it was the wrong jam for that idea, but the idea is good nonetheless. One thing I would complain is we need to see which bullet is going to get shot next and where the one you pickup goes. 

Overall a good concept, there's definitely something to keep building on here. 

I quite like the crazyness of it all and how you merged the UI with the gameplay. The music is also quite good!

Now while the level changes are nice, the gameplay needs more stuff to spice up the challenge, to make player take risks. The animation looks also a bit weird.

You've got a good eye to create a fun concept, keep up the good work!

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.

There's an interesting idea behind this, but right now it's very hard to play. Keep working on it!

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.

I quite like the sound design and the overall look of the game.

That being said, it needs a lot more variety to keep the player attention; all of those levels were basically run and gun and you didn't have to aim at all. It could use some platforms, flying enemies, stuff that spices things up. 

You've put a lot of work and energy in this and it shows, keep it up!

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.

Very chill game, the sound and graphics work well together to make a relaxing atmosphere.

Now I'm not super sold on the core mechanics, all I could do was going super fast upwards from chat to chat so I prolly missed some content.

It's short but sweet, you y'all can be proud of yourselves!

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer. 

The game looks good and the level design is quite varied. 

Besides the obvious lack of music and sound, my main gripe is the jump height, it is way to big and it forces the player to make leaps of faith a lot. You could almost cut that height in two IMO.

You've got good ideas, keep up the good work!

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.

Fun little game, the shooting feels all right and you keep players on their toes with enemies coming from all directions. The "you suck" is a bit rough when you didn't introduce humor or banter before lol 

Like the previous comment said the game feel could be a lot improved with some screenshake and so on, especially in first person games. We can see you've put in some effort, those extra game modes must have been time consuming; that time could have been used on the feel of core gameplay instead IMO.

I quite liked it though, it has the foundations for a very fun experience. Good work!

It works well, the platforming feels right and fair. The core gameplay is solid. 

Now besides the obvious lack of music and sound, the game mostly needs 1/at least one thing to spice up the gameplay (moving blocks, ennemies pushing you, time limit, etc) and 2/ some animations or UI elements to add to the game feel; the square could squish a little when jumping, the timer to be a lot more prevalent, etc. 

As a prototype it does it work, but as you probably know it needs a bit more to be engaging. 

I like how the game looks, the mix of pixel art with the 3D background and the super fancy particles works really well. 

Now on the other hand, the game needs something to challenge the players more, something to force them into risks and decisions. Right now you can just stay in the middle and shoot from time to time and never die. 

You've got a good eye and there's potential, keep up the good work!

Side note, try to make a web build next time, people tend not to go for Windows builds when rating games as it involves installing stuff on the computer and you never know what's in there. 

Interesting look and feel, i quite like the minimalist aesthetic. 

Like the previous comment said the camera feels weird and bumpy, it's one of the things that don't click with me. The other one is the wall run, I don't see to reliably pull it off.

Other than that it's a nice concept and a daring 3D game, so good job!

Very pretty game! I'm not too sure about the controls though it feels weird to play.

Try and do a web build for the next jam, it really helps getting reviews as people generally tend to avoid Windows only builds.

Nice art and concept, good job!

It's a bit hard to read what's going to happen when you meet a creature you don't know, some visibility over their move range would help a bit IMO.

You've definitely put some effort into it and it shows great game!

I'm not into rage games so I'm not the right public for this and I can't talk about the gameplay much. The physics was off sometimes, especially when handling slopes. 

Good idea however, it and definitely addresses the theme. The art is quite cute and the sound as well.

Nice game!

Loved that story and concept, it's perfect!

The combat is a bit stiff, but when you have so much hair everything has to be quite hard to pull. 

Great game!

Pretty art, it's a good-looking game!

Controlling that guy on the other hand is way harder than it should be, but the concept is interesting. The character might need more movement options like a small jump or something.

Overall a quite good entry, nice job!

Fun idea, that music has been instantly drilled into my head.

I liked you can push stuff out of tables, it makes sense for a cat. Weirdly enough you can't jump on the cat tree even though it's in a prime spot to dodge a nasty dog. 

Good work!

Chill little game, I quite like it. 

It could use some additions for a better game feel like some UI that pops up and some music so the player doesn't get bored after the first 100 ladders, but the core mechanics are a good foundation. 

It takes some time to get used to the swinging, but once you're there it's quite fun!

I was looking for some way to climb up my rope as it's the most intuitive thing to do with a grapple, but other than that it's a well-made game. Good job!

Good idea, the game is quite tense and ticks all the horror game's boxes. The animations are good, and the sound design is what you expect, really cool!

I think it could have some kind of feedback to tell you where to go, a compass or a sound that goes higher the closer you get, something like that so you don't just wander around. 

Also, check out z-ordering, sometimes my character was going under stuff in the background.

Great game, keep up the good work!

Interesting spin on tower defense, makes you move stuff around a lot more than the traditional approach.

It could use a bit more animations and sounds to add to the game feel, but the music already makes a good job. Nice game!

Good game! I 100% agree with the previous comment on hitboxes, the feeling of fairness in that kind of game is what makes or breaks them.

I'm not into rage games so I'm not the right audience, but I liked there was some combat and also hidden areas. You've put some effort into the game and it really shows. 

Removing the jump button is a great move, a smart idea that differentiates your game from the other platformers.

Now the game could obviously use some music, and the jump sound could use more variety as you hear it so much. Going through a ring is however exciting, but it would be even better with some animation.

Nice little game, with just enough mechanics to make it interesting. Good work!

huh a mix between a rage game and a card game, what an original idea! I'm not into rage games but it seemed to work well. 

It could use a bit more juice to make it exciting, a hook to keep the player in between failures though. 

Good work considering the very challenging concept!

Rage games aren't for me so I can't tell much about the gameplay much, however, the presentation is very good. Very easy on the eye and the music is calming enough.

Fun fact there's a knock knock sound at some point in the music that drove my dog nuts, so rage for everyone lol

Good work!

Cool game, with a solid look, and the controls feel good. The recoil is especially well-made.

It could use some action music and some UI element to keep track of the double/triple jumps, but other than that it's really good. Great job!

Quite a chill game, and an original concept. Full disclosure the "turn the whole level around you" mechanics always make me carsick for some reason, but I know I'm in the minority lol

The music goes well with the game and pairs well with minimalist art. I just wish the bubble would move a bit faster. 

Good work!

Not sure what just happened but I enjoyed the ride. The font is a bit hard to read but does add to the weird presentation. 

I'd be curious to know more about that music, I really liked it and it also contributed a lot to the vibe of the game.

Not bad at all, quite lengthy for a game jam game! I understand it's your second game, keep up the good work.

Try and add some music and sounds next time it's usually quite easy to set up and adds a lot to the game feel.

Cool little game! The control scheme was backward in my opinion, I was trying to grab the vines with the up arrow and jump with the spacebar.

That music was good and got stuck in my head for a while lol. Good work!

Nice little game, I really liked the music and your implementation of the slow mode. 

It could use more variety to spice things up as you go up as well as some animation but it's overall a good jam game. Keep up the good work! 

Nice idea, cool little game. 

I like the music, it fits well with a dynamic game of dodging rocks. It seems however you can get outside of the screen and rocks don't spawn there: you might want to prevent the players to leave the screen.

Weird graphics but I like the vibe! 

It was cool seeing that creature evolve along the game, good idea! The game could use some sound and music however, it really adds a lot. 

Overall an interesting idea that fits the theme well and has a unique atmosphere, good job!

Nice game, love the roguelike elements it really adds a lot! I really liked the art as well, especially the character death animation. 

The music is a bit repetitive and gets quickly tiresome, but I had a good time. Good work!

That music will be drilled into my head for hours. :o

Turns out the balloon/character can go outside of the screen, so I spent several minutes puzzled looking at a scrolling background and seeing stuff fall. 

Interesting idea, however, very challenging when you end up keeping the balloon inside lol That would make for a good mobile game.

Very pretty game, I love the minimalist art you got there.

The mechanic was a bit confusing in the beginning but fun to learn. 

Sometimes the enemies weren't hitting me or didn't trigger the hit sound. I thought I could kill them when jumping on top "Mario style" but it's not consistent. Not too sure what's up with them.

Good effort, nice little game. The addition of the speedrun mode is a good idea!

I'm not sure why but the dude wouldn't jump on the 4th level though. 

Very fun game, reminds me of the old flash games. 

The bots work well, I didn't see erratic behaviors, it feels like some multiplayer. 

The controls are a bit messy, controller support would be a neat addition. And obviously, it could use some sound.

Fun game, good work!