Cute boss battle, I was a bit confused at the beginning but you already mentioned forgetting about the tutorial so that's fair. It was fun though, I wish there was a bit more to check out!
CookingLapin
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Interesting idea, very retro in spirit but with modern elements added into it.
Now controls are confusing, and IMO it needs some mechanic to force the player to engage in the action. I finished the game with a pretty much pacific run just waiting on platforms to come and not fighting at all.
Good retro game, well done!
As the other mentioned there's issues with the camera, and the platforming challenges are a bit samey. Other than than it has the retro feel so good job with that. It's a cute little game!
Like many other games the jumping could feel a bit more precise, coyote time and jump buffering would help for instance.
All right it did feel like a retro platformer all right, it is a cool little game. You do explore that one mechanic of levers thoroughly.
Now couple of things I've noticed while playing.
The hit box around the levers could be a bit bigger, they are hard to hit while mid air.
You could add coyote time and jump buffering to your character, the jumping would feel more natural.
Overall good work! That "Run" section drained the life out of me but was well made, actually stressful :D
Cool little game, definitely would have seen that on a NES! You nailed the time period.
Now couple of fairly minor things:
The platforming could use a bit of user friendliness, check out coyote time and jump buffering, they both play a massive role to go from a dude that jump to a feel good platformer.
The other thing would be the respawn, going back all the way to the flag but not respawning the enemies makes it a drag; you could respawn in the room you die and it wouldn't change anything but save the player some time.
Overall a great entry you can be proud of that game!
Interesting game, it's cool to explore alternate ways to approach the keyboard in games. The art, audio and UI also fit together nicely.
I'm confused by the shield upgrade, not sure what it does, and there should be a larger penalty for typing the wrong letter in my opinion.
Nice little game, well done!
Bold choice of sounds, those cats triggered me so hard so I didn't get very far I'm afraid. I'm also not into rage games so I'm 100% not the target audience.
That being said, the level seems fairly varied from the screenshots which is always a nice touch in those games, and the controls were harsh at the beginning but seemed fair.
I'm probably the worst person to rate this game as I usually avoid fishing in game, but it's one of the good ones. The main mechanic is quite fair and not boring, plus the demon fishes sprites are really cute.
Now outside of the fishing, the movement of the character feels off. I'd like to be able to move diagonally, and the character doesn't seem to stop when I stop pressing. Now that's easy fixes though and quite nitpicky.
That would fit well within a larger game, so good job!
You nailed the vibe of walking simulators, I was very into it by the end. I don't have most of the cultural references, but it also works, it adds to the immersion.
The way was hard to find when approaching the Zafar Mahal in my opinion, it's fairly straightforward all the way until that point when you need to basically walk on walls.
Interesting experience that held my curiosity up until the end, good job!










