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CookingLapin

275
Posts
29
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4
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A member registered Apr 07, 2020 · View creator page →

Creator of

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Cute boss battle, I was a bit confused at the beginning but you already mentioned forgetting about the tutorial so that's fair. It was fun though, I wish there was a bit more to check out!

hWao what an acid trip of a game! I didn't get anything besides that amazingly powerful jump, but I weirdly liked it.

The music was amazing, great work on that!

Interesting idea, very retro in spirit but with modern elements added into it. 

Now controls are confusing, and IMO it needs some mechanic to force the player to engage in the action. I finished the game with a pretty much pacific run just waiting on platforms to come and not fighting at all. 

Good retro game, well done!

That was very creative, I'm still super confused but it's certainly unique. It's also fairly good looking, so I'd be curious to see more of it.

It was very retro looking, so great job capturing that era of gaming. You also captured the difficulty of those times lol

As the others mentioned the mobile controls on screen are super confusing, I kept trying to make them make sense on pc.

Good little game!

Creative look and gameplay, good little game! The jumping is a bit floaty, but it's nothing that can't be tweaked. 

Good job!

Cute art! Not a bad game overall if a bit short, you nailed the retro theme.

As the other mentioned there's issues with the camera, and the platforming challenges are a bit samey. Other than than it has the retro feel so good job with that. It's a cute little game!

Like many other games the jumping could feel a bit more precise, coyote time and jump buffering would help for instance. 

I like how even in a small game like this you tried to add a lot of mechanics. It's cute, good job!

Cute little game, it's the most retro retro-platformer I've seen so far.

You can apparently pause the game on the lose status screen and you end up with two overlapping menus. 

Overall a neat little game

Neat little game, interesting take on cloud for sure. 

Now that being said the jump itself could use some tweaking, like adding some variable jump height, coyote time and jump buffering. 

Good first game, keep going!

All right it did feel like a retro platformer all right, it is a cool little game. You do explore that one mechanic of levers  thoroughly.

Now couple of things I've noticed while playing.

The hit box around the levers could be a bit bigger, they are hard to hit while mid air.

You could add coyote time and jump buffering to your character, the jumping would feel more natural.

Overall good work! That "Run" section drained the life out of me but was well made, actually stressful :D

Cool little game, definitely would have seen that on a NES! You nailed the time period.

Now couple of fairly minor things:

The platforming could use a bit of user friendliness, check out coyote time and jump buffering, they both play a massive role to go from a dude that jump to a feel good platformer.

The other thing would be the respawn, going back all the way to the flag but not respawning the enemies makes it a drag; you could respawn in the room you die and it wouldn't change anything but save the player some time. 

Overall a great entry you can be proud of that game!

Hi! Yup I'm playing on windows

Yeah nothing happens. Maybe it's me or my network? 

Very cool game, great atmosphere and very well polished! 

Nice looking game, I'm a sucker for minimalist games and you've nailed the atmosphere. It's however a bit too hard and unforgiving for my taste, I basically spent most of my gametime dying on the first few spikes. 

That's a neat idea, tying up HP to size and the game is polished, has hectic audio that fits the mood well. For some reason the game keeps on closing when I interact with the UI though, like trying again after a death or changing level. 

Cool game overall!

I can't seem to be able to create a server, did I missed something? 

Interesting game, it's cool to explore alternate ways to approach the keyboard in games. The art, audio and UI also fit together nicely.

I'm confused by the shield upgrade, not sure what it does, and there should be a larger penalty for typing the wrong letter in my opinion. 

Nice little game, well done!

Came back on the comment to add, that art is so cool!

Very well polished game, it's amazing that you managed to build all this in a month. The gameplay is solid, the story is intriguing and well presented, the audio is on point. Great work! 

I like the concept, it's a very solid entry! The audio fits well with the look and feel and the pixel art is nice. It could use some QOL like tooltips on spells or a pause menu, but it's really some minor gripes. Very promising first game!

Cool minimalist look, fits the concept well. Now it could use some audio, and the cards could be randomized for a more varied experience. It would be also cool if the player could fail a bit more before losing the game. Interesting idea for sure!

Bold choice of sounds, those cats triggered me so hard so I didn't get very far I'm afraid. I'm also not into rage games so I'm 100% not the target audience. 

That being said, the level seems fairly varied from the screenshots which is always a nice touch in those games, and the controls were harsh at the beginning but seemed fair.

What a cool concept! The presentation is solid overall, and the controls feels good. Good job!

Nice job, it's a good first level and a good basis to continue. It's classic, but classic works for a reason! 

The maths may need to be tweaked, the difficulty curve increases much slower than that of the currency earned. We quickly find ourselves with an army of Golems :D!

Cute game, I really liked seeing all my poor creations put together at the end, good idea!

I'm not too sure how to install this, do I need an emulator or something? 

The movement mechanic is quite nice indeed, definitely worth sharing. That's the part to get right and you did it, so good job!

The ground stomp is a nice addition to the infinite runner genre, good idea.

The game could use some music and sounds, and maybe something more going on in the background, but it's challenging enough that the player is focused on the gameplay anyways. 

Good littel g

What a crazy ride, awesome! I will have to live the rest of my day with Baby shark stuck in my head though, so no thank you for that. 

Fun little game, I liked it quite a lot. 

I'm probably the worst person to rate this game as I usually avoid fishing in game, but it's one of the good ones. The main mechanic is quite fair and not boring, plus the demon fishes sprites are really cute.

Now outside of the fishing, the movement of the character feels off. I'd like to be able to move diagonally, and the character doesn't seem to stop when I stop pressing. Now that's easy fixes though and quite nitpicky.

That would fit well within a larger game, so good job!

Nice and short arcade game. The hitboxes were a big dodgy, but it didn't hindered the fun that much. 

Cool little game, good job!

I'd recommend to use the Itch desktop app, it goes around that kind of warning and it makes the process of downloading/uninstalling jam games much easier.

You nailed the vibe of walking simulators, I was very into it by the end. I don't have most of the cultural references, but it also works, it adds to the immersion. 

The way was hard to find when approaching the Zafar Mahal in my opinion, it's fairly straightforward all the way until that point when you need to basically walk on walls. 

Interesting experience that held my curiosity up until the end, good job!