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A jam submission

Lord of the SeaView game page

Local multiplayer cargo-delivery and naval combat fun
Submitted by Defrag (@ThinkBuildPlay) — 15 hours, 7 minutes before the deadline
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Lord of the Sea's itch.io page

Results

CriteriaRankScore*Raw Score
How polished/complete is it?#44.0004.000
Overall#73.5833.583
Innovation/Theme (If the optional theme is used)#93.7503.750
Overall/Fun#103.0003.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How to reach you.
jclayton128@gmail.com

Game Description
Local multiplayer, action-trading sea sim. Play with up to 4 players on keyboard or gamepad. Load up in-demand goods to sell at distant ports while avoiding the cannonballs.

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Comments

Submitted

The visual polish on this game is great! The tutorial was a little confusing as I would lose the game while trying to read the prompts and then be trapped since neither the tutorial nor the end game page could continue forward

Submitted

Interesting board game, it's a good idea and quite well made. However I didn't managed to win a single game, not even the tutorial, so maybe I'm terrible at it or the balance could be better. The audio is very good, fits well with the vibe. 

Overall a good idea that could use a little more work but very promising!

Developer

Thanks for giving it a try. I was definitely trying to go for a digital boardgame feel. The bots were a later addition to make playing by your lonesome a little more entertaining. I have trouble beating the bots, and I know exactly how they work. Turns out that focusing on just constantly delivering the closest cargo to the closest place is generally a winning strategy. I think the most reliable way to beat the bots is to get an early cargo slot upgrade (bottom-right non-city port), and then prioritize delivering two cargos at a time instead of one. The game is meant to be a multiplayer experience first and foremost (mainly for my 3 kid).