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Great mood, perfect for that kind of challenging platformer!

Now IMO the jump could use some coyote time, first person platforming has to be a bit forgiving as you can't see your feet. Also as you mentioned in your comments, the double jump isn't consistent. 

You nailed one of the hardest parts of making a game by finding a consistent feel, I'm sure you can fix those gameplay details easily with more playtest.

Side note, try to make a web build for your next jam as people usually don't chance installing stuff on their computer.

We did "coyote jumps" for a few platforms and that might be part of the inconsistency issue since some gave that help and some didn't. Additionally, I've already thought about some shadow that the player's capsule would cast underneath the character.

I heard about people stuffing miners inside games on Itch.io so I'm not that surprised, gotta build it on web next time!
Thank you for your time and feedback!