Some neat synth work here. Very laid back. Waking up sets the apocalyptic world scene you imagine immediately. That "tear in space time" effect at the end is really cool. No idea how you create this. love the arpeggio chord changes in Going Places, and the change in pace half way prevents fatigue. Subtle dissonances in Being Safe feel a bit menacing, as if being safe were something to wish for, or as a reminder that danger lurks outside. Very energetic boss theme, could fit with a high speed race or similar. Bad ending feels outright depressing. would not wish this on my worst enemies! Good ending is somewhat sad too, but in a motivating way, perfect fit for the apocalyptic setting once again. Very cohesive soundtrack that fits the whole story well. This was very enjoyable. Thank you!
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post.mortem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression | #142 | 3.727 | 3.727 |
Overall | #213 | 3.612 | 3.612 |
Quality | #226 | 3.636 | 3.636 |
Composition | #229 | 3.606 | 3.606 |
Creativity | #262 | 3.545 | 3.545 |
Correlation to theme | #272 | 3.545 | 3.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
The game is a 2D platformer with different areas to explore and a safe place where the player can rest and upgrade their tools.
The main character is an unnamed being, which finds itself in an unknown apocalyptic world where the only living people are monsters trying to kill him.
The only way out is through a portal that can be found in a dangerous area, which will only remain open for a limited amount of time.
Waking Up - The protagonist suddenly wakes up in a destroyed world. He searches for living people, however the living things are the monsters that are trying to kill him. You must exit this place before the portal shuts down.
Going Places / Exploring Areas - The theme that plays while exploring areas.
Being Safe - Track that plays in a safe place, essentially a "temporary home".
Saving Your Life - Encountering monsters.
stuck forever - The portal shuts down, and you are stuck in this world forever.
Getting Out - You manage to successfully get through the portal and come back into your real world.
(also I'm a beginner in FL Studio so sorry if the layout and organisation on the screenshots made you vomit)
Message from the artist
Please fully listen the soundtrack if you're going to rate this
Theme
How does it fit the theme?
The game occurs in an unknown world. "my" can be used for the creatures that lives in the game's world.
Link(s) of the submission on streaming services
bandcamp link (recommended): https://alpikespot.bandcamp.com/album/post-mortem-ost
yt link: https://www.youtube.com/watch?v=Gp07BbVUpBc
soundcloud link: https://soundcloud.com/antonl1kes-potato/sets/alpikespot-postmortem-ost?si=f97a873cfddd4d58b5e214fb6697f369&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
Number of tracks6
Genre
Soundtrack use permission
Any non-commercial project
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