Yeah honestly i'll do that too I'm poor as hell
alpikespot
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This is so underrated. I love the mellow and soft composition style you have, it's really good like it sounds so lonely. The sudden change at "Lighthouse" was so cool, I reaaally love the ambience this could be one of the best atmospheres I've heard so far. "Streetlamp Sabotage" is a real highlight for me, first the melody that slowly changes texture, then the breakcore!!! When I heard the glitchy pad I thought "wait will this be breakcore?" and it was. I really like the distant tempo-changing drums at "Alternating Current", such a nice touch. Overall this was VERY good holy banger.
The production is very strong here. The drums and the overall mix and production sound so clean and professional. Also I love that wah wah sounding bass at "i met a wise spirit". The pad at the "hermit crab" one that appears out of nowhere is genuinely gorgeous. Also side note it's just so nice to see the effort you put in at the youtube video those little animations are so cool and original.
The first track holy banger. The violin at "That summer day" stands out a bit, I still liked the feeling of despair it gave. The mixing at "The Strange Figure Only I Can See"can be improved, but it was still very good. I reaally liked the beat and the overall atmosphere at "Drowning in Deep Waters". This was very explosive and overall really nice.
I liked the eerie vibe you made, loved the breakbeat at "DESCENDENSNDN". It's pretty short, but you still managed to leave an impression. One nitpick I have is it's "simplicity" which is the opposite of munou_'s opinion lol. The instruments sound too "stock" if you get what I mean? There could have been like more "bass" at the last track for example or delay/reverb on some instruments, but it's just my opinion.
This felt like a coherent (and huge) soundtrack you could hear on some wacky rpg. "Storm Advisory" was probably my favourite, I really liked the synth sounds and the melodies. Nah I think it's "Triquetra", I love those pads and the chord progression at 0:21!
All of the tracks has it's own charm, also good job on the leitmotifs (i didn't do that bruh), they really help keeping the soundtrack coherent. I really liked the reappearing flute melody at "tip that kayak!".
The weakest point for me was the mixing though, The sea sound is too present on "Decrystallized" and "Azure Caverns", I still really enjoyed listening it . It sounds also a bit too harsh on times (at Tip that Kayak! for example).
I really like the weird glitchy noises at "run it back", it's so hypnotising. I used Emergence too on my soundtrack, very nice that other people use it too. I can recognise that delay time changing technique, I never have put that in one of my songs but I know what it sounds like. I like the delay and reverb sounds you use on the drums on "Please dont touch etc etc", I like the sudden chord progression that appears, it sounds so nicee. "Of all the buttons to press", what the banger especially when the chopped up beat appears. Overall this was very nice, I actually want to play the game you have described now which is a good sign.
Thanks!!, ! I used to listen and play deltarune like 3-4 years ago (chapter 1 & 2) but not anymore so yeah I think it's a reach lol. I like Thunder too now, when I was first making it I was a bit uncertain but when I actually finished it I realised that it actually fits well into the soundtrack. On "Mark..." I used a chord progression I used on some of the tracks I keep to myself and the similarity to minecraft isn't really surprising because I LOVE C418!!!!!!! I'm glad that I managed to set that "serious and empty" feeling like you described. For nkumo atoll the first half is 7/4 or 7/8 idk then it switches to 5/8 5/4 (idk time sig notation) at 2:58. And I DID use lorenzo's drums on Forth how did you recognize lol (I usually don't use decentsampler instruments that much but I downloaded A LOT during the jam).
I'm a sound designer type person myself, so I like when there's submissions that put emphasis on the texture. I liked the various pads and other noises you put. The mixing can be improved on some parts like the volume, the guitar is a bit too loud on the first track for example. This was overall short but prettynice.
This was nice, it has kinda a soothing and hopeful vibe to it. I liked listening to "lana's place", sounds calm like you're in a safe zone like a checkpoint. The tracks being too long isn't a big deal for me, It leaves a bigger impact and I forget it less when it's repeated. I think my fav is "it doesn't end like this", Iove the keys at around the 3min mark.
I love the vocal samples, the beats are so groovy, incredible production. But it's pix's team so no surprise that it's a banger lol. The time sig change at tricks, facade is INSANeee. I love the bitcrushed clicks and pops in it. Please just go make a game and you'll become Bill Gates or something with all the music and art skills you have
This was pretty dark and weird, but it was nice to listen to. I liked how the first track transitions into the second with the baby still crying. I think my fav track would be "Smell of iron", especially the breakcore part. I also liked the distorted sounds throughout. I also enjoyed"idontknowwhatodoerhoihmorie" because it sounds kinda chill but you know that something's definitely not right.
16 tracks is insane, you had to like make 1-2 tracks every day. I like the drums in Grotto (the triangle bass is too loud though) , some of the tracks get groovy. This definitely sounds like a real soundtrack, I would love if this was in a real game. Also nice, someone that uses FamiTracker (I didn't use it for the jam). Overall this was fun to listen to.
The soundtrack starts off strong, overall very nice composition. The setting of the game, especially "Then THAT Means" reminds me of ace attorney. I liked the sudden mood switch at "Kelsey", very cool. If I could give criticism it would be the fact that the soundtracks sound too happy for a detective game. I love your basses it sounds so delicious lol. Overall pretty nice!













