Nice game, liked the art and music in the background, really gave the feel that I am inside a blood vein.
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A.H.P.T. (Autonomous Human Protection Technology)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #7 | 4.125 | 4.125 |
Audio | #9 | 3.906 | 3.906 |
Overall Performance | #14 | 3.844 | 3.844 |
Theme + Challenges | #15 | 3.906 | 3.906 |
Gameplay | #23 | 3.406 | 3.406 |
How Fun | #30 | 3.219 | 3.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Dev Experience?
4 Months
Social Media?
https://www.youtube.com/channel/UCTCNzAPXMFdJlqYzwz4YTFg
Selected Challenges!
Tried to do all of them and interesting ways. You are alone, you are the enemy and just about everything can hurt you in someway, even the required pickups has a slightly negative impact.
Comments
Nice game! I really like the unique theme, the game is simple, clean, and polished! I also appreciated the color palette and all the small details like: you can move immediately no useless menus (XD), volume controls, the texts appearing to explain stuff (also the one if you go in the incorrect direction at the start!), and multiple different sound effects!
That was fun and the music remarkably soothing. I did encounter a little bit of a bug where one of the white blood cells pushed me out side the bounds of the map and I was able to reach the end going along the underside of the map. Bur Overall that was pretty fun awesome job!
Love the artistic part of the game. Also the different approach to the themes is nice too. Pretty good job.
Sure thing! Here's everything I thought about:
- the player pivot should be in the center of the sprite, otherwise the rotation feels a bit weird
- the movement of the antibodies could be set to smooth interpolate between the start and the end of their trajectory
- bonus: if set in a bigger world with more tunnels it could become a sort of metroidvania, where you need certain abilities and antibodies to progress through the tunnels
Hope to be of any help!!! :)
Thank you for taking the time to add your ideas!
- I will defiantly look into moving the pivot and see how that feels, It is something I had thought about doing but it got lost to that monster called time
- The code for the movement of everything is pretty bad imo. Well not bad, it works to add some movement and variety to the game but is just not what I was going for at all. I will look into smooth interpolation, I have heard of it but never really played around with it. I bet this explodes my brain and allows me to do exactly what I wanted to do in the first place.
- SPOT ON! My first thought was to make a metroidvania-lite that was much larger! A full body realistic human circulatory system with realistic anatomy and physiology functions that you had to learn to mimic or overcome to go to different areas of the body. No way I could do that in 2 weeks.. probably not even in a year lol. I may return to the project and see that vision come to life, but I don't see it happening anytime soon.
Nice game! The art is really gorgeous and the music is very good and relaxing. Great use of minimalism. One time I got stuck under the floor after getting hit by antibody which pushed me down though haha. I like how the antibodies that chase you look like old-timey stop-motion animation. Very cool.
This was really cool!! I loved the concept - it was super creative. The aesthetic is really unique as well. Excellent work :)
This was such a soothing game to play! I loved the story telling for this, the music was great & different interactions for the antibodies were amazing. Also really appreciated the addition of volume controls for this game.
graphics are really really good! The game feels smooth and the sounds are perfect, the concept is creative and overall this is one the best I played so far!
I like the concept and the theme. I was able to glitch past the last blockage on accident. Actually i was stuck on the bottom part where it’s thin and in trying to wiggle out, it let me through to the finish.
I think everyone who deployed to HTML5 for play in browser deserves a shoutout!
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