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(+1)

Cool idea! I loved the guided tutorial along with the fact that you can easily read everything it says. With a couple fixes here and there it could become way more interesting!

(+1)

Thanks for the feedback, if you have any specific issues or fixes in mind I would love to hear them!

Sure thing! Here's everything I thought about:

- the player pivot should be in the center of the sprite, otherwise the rotation feels a bit weird
- the movement of the antibodies could be set to smooth interpolate between the start and the end of their trajectory
- bonus: if set in a bigger world with more tunnels it could become a sort of metroidvania, where you need certain abilities and antibodies to progress through the tunnels

Hope to be of any help!!! :)

(+1)

Thank you for taking the time to add your ideas! 

  • I will defiantly look into moving the pivot and see how that feels, It is something I had thought about doing but it got lost to that monster called time
  • The code for the movement of everything is pretty bad imo. Well not bad, it works to add some movement and variety to the game but  is just not what I was going for at all.  I will look into smooth interpolation, I have heard of it but never really played around with it. I bet this explodes my brain and allows me to do exactly what I wanted to do in the first place.
  • SPOT ON!  My first thought was to make a metroidvania-lite that was much larger! A full body realistic human circulatory system with  realistic anatomy and physiology functions that you had to learn to mimic or overcome to go to different areas of the body.  No way I could do that in 2 weeks.. probably not even in a year lol.  I may return to the project and see that vision come to life, but I don't see it happening anytime soon.