Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TinyCastleDesigns

36
Posts
1
Topics
18
Followers
372
Following
A member registered Apr 06, 2022 · View creator page →

Creator of

Recent community posts

Cools just wanted to double check it's a fantastic tool 😀. 

Is it supposed to list Hand Axe, Battle Axe twice at 8 & 13?  Not opposed just curious. 

Just want to say thank you for putting this on sale, I have wanted this for a while and at this price I can't say no!

Also I can't wait for the cards from the Magus kickstarter to come in, super excited 😆. 

I very much appreciate this, and yourself for sharing it.

Easy purchase!

I appreciate you good sir.

Very much interested in this probably going to use this for some of my solo world building. 

Is their any particular playtest feedback you're looking for currently?

Glad to see games are still being made for Spoony Bards. Almost mages me feel like a Sage.

I do plan on finishing this eventually life just hits like a truck sometimes

Remarkably well done, simple and entertaining, definitely an excellent game

Well this is adorably therapeutic, I made lots of friends. Good job!

That was an interesting variation on a top down, and I liked the mouse controls, it just took me a moment to figure them out. I enjoyed it good job!

That was super relaxing and chill you did a fantastic job!

Good luck! currently going through my tangle of code trying to figure what  I was doing and reorganize it into something easier to maintain.

Fun to play. Controls were a little floaty for my taste , and I would have preferred the camera a little further out, but that's more personal preference. I do thing that should be a sound when the bullet hits the zombie though, as I couldn't tell if the zombies take multiple hits or just one  center mass shot to kill. 

Pretty interesting, I'm not sure if the mouse movement was set super high or my internet was having a fit. But occasionally I would move the mouse slightly then immediately be looking at the sky.  Sound was good, low poly makes sense for minimal so good job over all.

Sooo  my laptop has a touch screen and this was fairly entrancing for a bit, as my hand was spasming on the screen trying to hit all the flies. Simple and entertaining awesome job!

Took me a bit to get the hang of it (more my tired brain than the controls), but I can see this being a fun hyper casual mobile game. Great work!

That was fun and the music remarkably soothing. I did encounter a little bit of a bug where one of the white blood cells pushed me out side the bounds of the map and I was able to reach the end going along the underside of the map. Bur Overall that was pretty fun awesome job!

I liked the single input game idea, and the moving cursor add a timing element to it. I think an other option like "previous" or something before finished would have been a good idea so you don't have to restart the whole thing again if you make a mistake. But it was interesting and fun.

short n' sweet, fits the theme, not bad, not bad at all!

I liked the concept, and I feel like the camera was supposed to move back an forth betweenthe squares?  But for whatever reason only focused on the green square. Which seemed to remain in the bottom left corner while the world moved around it, even in fullscreen. Music was good, and the controls seemed to be responsive. I would like to see what the full version plays like.

Definitely fun, would have liked the platforms in the eariler stages to stand out a bit more, completly missed them until I landed on one. 

Slime animations were adorable, didn't get to finish unfortunatly (playing on my break at work) but I kept going for longer than I meant too, great game!

I plan on doing a bunch more playing and rating soon. I was waiting for my new laptop to come in ,asI did the whole jam on my wifes computer and she wanted it back lol.

Thank you! I'm only about 2 months into using Godot and game design in general at this point so any advice is a god send. I am currently working on a full refactor for the game to be released after the judging is over. (I was too focused on making things work and not enough on making it easy to adjust later...)

That is a future plan actually! I wanted to stick to the challenge of Alone for the prototype. But the full game will have enemies and other pickups and such. I was aiming for the horrible love child of Pacman and Megaman lol.

You know I wasn't really nervous before now lol, now I'm both interested to hear what's said as well as terrified

Cool concept, interested to see where this goes.

Maybe its some thing up with the delta cause the speed was all over the places. However I played it a lot because it was an interesting challenge, so I'm going to guess it was on purpose . it was fun and I had grin on my face playing well done.

You definitely hit the mark for minimal I would say. I will also give you points because I like the face of your little rolling circle dude. Was that an animation or did you use a tween node for his movement?

Controls were good , I like the bare bones audio, I'm still not sure if I was imagining the sound of the oncoming mist or not. Very well done.

Not generally my type of game but I played for longer than I meant to. So that definitely says something.

I like seeing the different things that can be done with Godot, definitely minimal. and I like how we play against the pathfinding mechanic.  Also the bunny is cute!

Controls were great, music seemed to have a few standout notes but everything fit together really well. and the only small things i notice as a bit of overlap in the dialog boxes. Gives me hope for what I can accomplish with a few more months of experiance.

I was rushing at the end to get an options screen up for sound and controls but for one reason or another it  kept breaking things. When I rebuild it so its not a mess of spaghetti code I will make sure one is included.