Cools just wanted to double check it's a fantastic tool 😀.
TinyCastleDesigns
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Fun to play. Controls were a little floaty for my taste , and I would have preferred the camera a little further out, but that's more personal preference. I do thing that should be a sound when the bullet hits the zombie though, as I couldn't tell if the zombies take multiple hits or just one center mass shot to kill.
I liked the concept, and I feel like the camera was supposed to move back an forth betweenthe squares? But for whatever reason only focused on the green square. Which seemed to remain in the bottom left corner while the world moved around it, even in fullscreen. Music was good, and the controls seemed to be responsive. I would like to see what the full version plays like.
Thank you! I'm only about 2 months into using Godot and game design in general at this point so any advice is a god send. I am currently working on a full refactor for the game to be released after the judging is over. (I was too focused on making things work and not enough on making it easy to adjust later...)