Such a fun and creative game! Very cute lil ninja guy :)
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Viking: Samurai Ninja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #5 | 4.389 | 4.389 |
Originality | #14 | 4.333 | 4.333 |
Style | #84 | 3.667 | 3.667 |
Adherence To Theme | #198 | 2.833 | 2.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Encountered a small error when the red spikes fell on me! Also i was unfortunate enough to be hit by Lord Mouth-s balls after a killed him, heard the music and all, but i was teleported back to the start with no music playing this time.
With this out the way, i have only a few things in mind:
- More maps would be nice, but that’s a jam project for you
- A better tileset would be nice. You can even keep this, just draw the other variation for the style, walls, cornes and such.
- The theme was a strech but i can see it. It could be a bit better incorporated if you do something like in Trine, where you are 3 characters in one body and you can change from one to another!
- If you refine the sprites a bit keeping the style this can be a real banger (as much as the music is!)
Very neat Gameplay with a lot of potential!
Summary:
Adherence To Theme
- It's a bit of a stretch. Maybe if you represent the player as this bundled up pack of 3 characters for comedic effect it would've been a bit clearer.
Game Design
- The general platforming is very precise and snappy, feels great.
- The Tomahawk mechanic is neat although there is not much of an incentive to use one move over the other, apart from the boss, more varied enemy design would be a welcome addition!
- I liked the little puzzles that use the teleportation mechanic. They switch up the Gameplay quite a bit in a way that felt a bit like in the 2D Metroid titles, where you get new props in your arsenal and need to learn how to use them differently for new "puzzles". Neat!
Originality
- Very Original idea. The sum of its parts make it stand out, not so much the individual mechanics. I love it!
Style
- The music was bopping along quite well! The graphics are... Servicable. You can tell enemies and players apart, they stand out from the background and it is clear what is a hazard and what is a switch.
- A bit of refinement would add so much to this and I'm not talking about "artistic" value here. For example making the Tileset a bit more varied, to look more pleasing around the edges. (There is a free version of "Tilesetter" which does exactly that, only using what you already have in your game. It's super useful for jams and full projects alike!
- The blood effect was a cool addition to feel, however felt a bit over the top, so much so it might be distracting in a scene with more than 2 enemies.
Overall
Very addictive entry, I'd love to play a version with more than 4 screens!
At first i was kind of irritated by the fact that i have to redo the same actions again after dying (sometimes i dont like such games), but man! It was amazing! I kept playing and I defeated lord mouth xD!
I like how there are different ways to kill the enemies and the teleporting feature is amazing
I liked speedrunnning through the level xD my best being 35 seconds! I liked the animation sounds, movement and all too
14:40 and 18:25 shows the winning runs :p
Very nice gameplay ideas! Too bad it's so short ><, I'd like to play more :D
Wel[, the gameplay is fun, the axe mechanic is awsome, and the music feel's just great!!! Amazing game!
The axe throwing/teleportation mechanic is awesome! The movement and fighting also felt very good. I think with more polished art this could become a really good game. Good job!
Basicaly a 2D god of war with some teleportation :D I love it! Not sure if it really fits the theme but its a great game none the less.
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