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A jam submission

Heaven's TreasureView game page

Obtain the treasure, Heaven, and escape before the temple traps you in
Submitted by TheGamer (@StevenThe_Gamer) — 5 hours, 37 minutes before the deadline
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Heaven's Treasure's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#343.0713.071
Aesthetic#373.2143.214
Theme/Lore Reference#452.7862.786
Overall#462.8712.871
Audio#512.4292.429
Innovation/Design#542.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the theme and lore?
The theme is when the players use the treasure to get out of the temple but temple wants you to be trapped forever. And the lore comes from the story that I made through tween animation.

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Comments

Submitted

Well done Game but make sure you have a shorter game bcoz everyone can't play only your game

Submitted

Hey ! Cute little game. Sadly I could not finish it since, for some reason, the rotation platforms wouldn't allow me to jump once I'm on it, probably a bug.

Nice game.

Submitted

Cool design! I would personally want more coyote-time though. It's always frustrating when you try to jump but the character is already of and you have to restart. But it's just a preference. ^^ 

Submitted

This was a really solid 2d platformer. I was kind of confused on my goal for the game.  Collecting gems and diamonds didn't really do much for me as far as I could tell. I didn't have time to play all the way through so that may have helped explain everything. The controls worked fairly well. The only issue I noticed was the ground detection was a little wonky especially on moving platforms. This would cause my character not to jump even if I was rapidly pressing the jump button. Also I didn't notice any coyote /hang time, which is when you start walking off the edge and the player can still jump even if technically not grounded. A simple timer delay after a player is no longer "grounded" can really help with this. Overall, the visuals, and gameplay were solid. Nice work! Keep up the gamedev dream!

Developer(+1)

Actually, there is a coyote time. I probably set it to only 0.25 seconds when the player is not on the ground. I should probably make it longer a little.

Submitted

Interesting. That should be a pretty good time delay for coyote time, maybe there was a ground check issue occuring then. Are you using raycasting to check for collisions?

Submitted

Teh controls were great! But i really miss some background music! Felt so lonely in thet old forsaken temple complex. =)

Submitted

Great game. I suck at platformers but after a lot of attempts, I was able to make it to the end. I really like the clearing of dark clouds mechanic and how you were able to bring that together with the other more traditional elements of platforming. It made for a lot of frustrating but satisfying moments.

Submitted

Nice game! It was fun to play for a while.

I like the main character's design!