Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Actually, there is a coyote time. I probably set it to only 0.25 seconds when the player is not on the ground. I should probably make it longer a little.

Interesting. That should be a pretty good time delay for coyote time, maybe there was a ground check issue occuring then. Are you using raycasting to check for collisions?