That was a fun game.
It was fairly polished. I saw the gnome and said 'oh he's coming with me' and I love that you accounted for that!
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #106 | 3.667 | 3.667 |
Overall polish | #133 | 3.583 | 3.583 |
Overall | #172 | 3.417 | 3.417 |
Engagement | #322 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Love it! Reminded me of steamworld dig or spelunky, and it's highly polished. The ghost mechanic is very cool! It's a bit hard for me, I never find the green key. But I still had a lot of fun :D this game deserves more ratings!
Fun. I love digging games. I think you should try to speed up the character movement. Perhaps swap jumping for a jetpack or grappling hook or robotic arm.
Very visually appealing, love the title screen especially. I would've really appreciated a tutorial - I sat at the start hitting buttons randomly for a bit, found gnomey but a green ghost knocked him and me out of the way immediately so I had to work a bit for the controls!
Cool game and I enjoyed the sound effects and ambient music was good choice! Was visually appealing as well. Feedback I would have is, it isn't clear what throwing gold does at first. I tried throwing it at enemies. Also, for me, pressing space bar did something weird. It made me teleport and little bit and a bunch of things spawned? I don't know if that was intentional. Maybe it is respawning the map?
Wow thank you for such detailed feedback!
Throwing gold works like throwing rocks in Spellunky. And yes I will definatley add some description for usage of coin throwing!
Space or Enter was for map regeneration, to check evrything generates perfectly during developing. I just forgot to erase that function hehe😅.
I will update the game ASAP. Thanks again!
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