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A jam submission

Untilted RPGView game page

Short rpg game where your target is to find fire crystal to stop your enemies.
Submitted by LNL Games — 4 days, 22 hours before the deadline
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Untilted RPG's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#2473.1623.333
Overall#3262.9873.148
Engagement#3452.9513.111
Creative use of art assets#3762.8463.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great start, didn't notice anything the others didn't already mentioned. Keep working, there's a lot of potential

Submitted(+1)

Fun concept yeah.

My small issue with is that it felt like  my guy was weak compared to the enemies(maybe i'm just bad lol).

Had fun spamming dash (though it made sprint useless). 

more checkpoints would also be great!

Good game^^

Submitted(+1)

Interesting concept. I think that the sprint could be improved to be at least as good as mashing dash. Checkpoints and health bars on enemies would also be nice to have. Overall not bad as a start

Submitted(+1)

I have to say the game looks very polished.

The gameplay is fun but it can use some QoL changes to make it feel more satisfying like:

  • Health indicator on enemies
  • Holding mouse with automatically shoot (and it not using stamina)
  • Speed up the game a bit
  • Regular checkpoints

With those changes (and things other commenters brought up) this game wlil be amazing!

Developer

Thanks you a lot for your feedback! :)

    1. Must have in the full version.
    2. I think shooting need to use stamina because it's  the only way (at this point, later I'll maybe add some traps and etc.) to  challenge player.
    3. Must have in the full version.
    4. At the start of the jam we (Me and my freind (level designer/music-finder/art-reviser(Actually he just helped a little bit, but all important work was done by me))) had a lot of ideas and even checkpoint system like in Dark Souls, but the time limit did its' job, so (we thought level were too tiny for checkpoints (but godot didn't thought that way, so level 1 cause some lags (in the browser version))) I didn't code this feature, but I'll certainly add it sometime later.
    Submitted(+1)

    Nice. Music is a little quiet. I second what Peter Offerman said about everything firing off screen. The ability to fire quickly with a limited but replenishing supply is fair and adds tension to the game. I wish health replenishes, at least slowly.

    Submitted(+1)

    Rated! I like the idea, and the world looks nice (good use of assets). It does feel a bit unfair to get shot by enemies who're not on screen. Also, the lack of sfx around shooting/hitting/getting shot does hurt the feeling of polish.

    Submitted (1 edit) (+1)

    Not a bad game! It feels a bit too slow, walking feels sluggish and running doesn't quite last long enough (also takes up my shooting). It'd be nice if running was it's own separate bar, and walking was a bit faster. Overall a pretty good game!

    Submitted(+1)

    Very nice game could be extended in something more than a jam game!! While playing it i found a bug : when the mage boss teleports during the boss fight he (more often than not) teleports outside the room so you are stucked in the room and cannot end the boss room... Also maybe since the world is very big the movement could be a little faster (?)

    Developer(+1)

    Thanks you a lot for bug reporting, I still have a bit of hours to fix sone bugs, so I'll fix it later, when I'll be free. 

    The world isn't big enough now, but I think that I'll increase movement speed a bit.