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A jam submission

WizMotionView game page

You're a modern Wizard, invoke spells as if you were unlocking your phone!
Submitted by Alex Sam L (@alex_krens) — 3 hours, 5 minutes before the deadline
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WizMotion's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#464.1434.143
Art#1553.5243.524
Gameplay#2443.0003.000
Sound#4451.9051.905

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Were the art assets made during the 48 hours?

Yes

Was all the music/sound created during the 48 hours?

No

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Comments

Submitted

Missed the chance to rate in time, but great job! The mechanics are really cool and I'd love to see them expanded upon. Well done!

Submitted

Cool little game! I really like the spells mechanics. Good job :)

Submitted

Ah the concpet is amazing I can totally see this being a full game! Great job!

Submitted

I love this game. You could expand on this quite well I feel. I beat it and had fun while doing it. Woo!

Submitted

I love this game. You could expand on this quite well I feel. I beat it and had fun while doing it. Woo!

Submitted

I liked this game, the art is good, gameplay fits, overall, a nice game! Keep it up!

Submitted

Love the idea and the art is and particles were pretty good, though I don't remember the game telling me that I can grab my own projectiles, the gameplay was awesome but I was hoping to use the defensive spell more often since it's the only two spell like defending against projectiles from enemies or obstacle like a cannon, as for the spells wouldn't be cool to draw a star that fires projectiles in all directions, or a triangle for debuffs like taking more damage then usual.(where is da music and sounds, feels lonely man XD)

good job :D

Submitted

or a new layer of circles which can only be used once you use the first(i'm just spitting out ideas since it's fun XD)

Developer

Yeah that would be could too! sort of transitioning from low level spells to high level ones

Looks like you've followed me on twitter! Thanks!

I'm finishing up my timelapse video for this jam, (the full version though - which can be very boring, I'll be extracting interesting parts of the timelapse to talk about later)

I'll be notifying on twitter once I'm done rendering and uploading.

Submitted

nice glad to be of help :D

Developer

Thanks for playing it and leaving your feedback!

It was in the tutorials as a brief text, should have added image .. a lot of people missed it :S

Yeah, the shield was designed with that in mind, wanted to have enemies shooting at you etc...

Spent a lot of time building the "foundation" for the spell invocation that in the end didn't make it to the game, The vision I had in mind, is that you could interact with the environment, a tree for example, draw some sort of pattern on the tree, and its roots come up and whip the enemies or something.. make meteors shower on large enemies groups .. etc etc.. this was of course proven to be way too ambitious for 48h.

As for planning I failed 50% I guess, I left time for adding sounds, and game level.. but what I failed to plan, was my own energy... LOL

With 3 hours left, enough to at least add some sound effects, I was struggling so hard to stay awake.. so just made the game level really quick and submitted .. :P

Submitted

LOL nice XD

Submitted

I love the idea and the gameplay. Very good job on this one!

Submitted(+1)

Great work! The art and the gameplay is great, and the idea is definitely has potential!

My only suggestion is the audio, would be cool if you add one in the future ;)

Developer(+1)

Thanks! yeah the audio, I had the audio in my mind the whole time when I got the mechanics working, but in the end was too tired to add them.. wanted to take a nap and add them, but worried that I might not wake up and miss the deadline completely..

so I just used all the little energy that I had left to make a build and submit.. :P

Submitted(+1)

Wow man loved your game. challenging and entertaining! it looks really hard to both animate and code all that way to go!, honestly one of the higher ratings ive rated


if its not too much to ask id love if you could rate my teams game as well:

https://itch.io/jam/mix-and-game-jam-2020/rate/822618

Developer

Thanks for checking it out and leaving your feedback!

Submitted(+1)

Cool graphics but gameplay is hard for me.

Developer

Thanks for checking it out! Yep, the controls needs to be improved

Submitted(+1)

it has a good art, and concept in overall gameplay... even tho it's kinda hard to play it... maybe i'm just not used to it's mechanics....

Developer

Hey Thanks for playing and feedback! Yeah, the controls needs to be improved.. I think it was the last minute change to make the character always facing the mouse cursor got pretty much everyone confused about the directions ..

Submitted(+1)

Won of the best ideas so far this jam for me. Took me a minute to figure out how to play. Tutorial is really good though. I would recommend playing through that first! I want a full build of this. Maybe controller support?

Developer(+1)

Hey thanks for playing and your feedback! I had no idea how this could be played with a controller until you mentioned on twitch, thanks for that!

My initial thoughts for this game is targeted at mobile market (though no support yet), having touch screen might be a lot easier to control, catch the fireball etc.

This project will probably be continued later on, after I finish my first game. ;)

Submitted(+1)

Oh mobile! That is a sweet idea. I think the touch controls would be awesome for this for sure. Let me know how you get on. Our current assignment is a mobile game so we might be able to help each other out! lol. I might even be streaming my workflow. Thanks for dropping by on the stream and great work on your game. Really love this one.

Developer(+1)

It'll probably be a month from now, though.

Currently working on Origin, my first game from my first jam. you can check the progress I've made since then at @alex_krens.

Once I finish that one I'll come back to this game and try to push it to the mobile market. I'll be sure to ping you later when I start working on this game.

Submitted(+1)

Nice! I followed your twitter. That looks sick dude. Excited to see more of your stuff for sure. 

Submitted(+2)

Great game, simple easy and fun. I like art and gameplay.

Good job!

Please check my game as well ;)

Developer

Hey Thanks for playing and your feedback!

I've tried running your game on chrome (with Linux), it gets stuck at loading.. (happened with one other game too, so it's probably on my end)

I'll be switching to Windows 10 later tonight and try again there...

Will be sure to leave you some feedback :)

Submitted(+1)

love the game and the idea of it ..... for me it was really hard the first couple of times to catch the spell ..... keep it up

Developer

Thanks for playing it and your feedback!

I'll check out your game later tonight with a Windows machine. Tried using wine with it, but didn't work.

Developer

I'll be making a time-lapse of this jam and releasing it as soon as possible, be sure to follow me at  @alex_krens if you're interested in that!

Thanks for all your valuable feedbacks!

I'll be checking out your games starting tomorrow...

Today I'm completely toasted.. lol

Submitted(+1)

Wow so much potential in here, can't imagine the brain burn churning this out so fast. Mechanically interesting and great art direction too.

Developer

Thanks for playing and your feedback!

Yeah my head hurts so much right now... lol

Submitted(+1)

Hey! I really liked the idea, I think the gameplay would benefit from introducing some more puzzles, maybe some physic based (like water, wind) ? kinda reminds me of magica. 

I found a lil bit frustrating the direction of fireball, i always try to do it from the opposite direction lel

Developer(+1)

Sup Thanks for playing and leaving a feedback!

I've changed the direction of the fireball so many times during development .. 

With my toasted brain couldn't decided which was best, ended up with "Pull to shoot" sort of direction.

An aiming feature which couldn't make it in time, would allow the player to:

1. Pull (invoke the fireball)

2. Trigger "Aiming Slot", so then you could move up/down to rotate the fireballs direction before shooting. (like those billiard games)

With this missing feature I think the direction would then make more sense.. without it I also kept doing it from the wrong direction too haha 

Submitted (1 edit) (+1)

This was a really interesting concept and I'd definitely love to see more of it! It reminds me of Nitrome's "Magic Touch". One thing is that I couldn't manage to hit enemies, or get very far, but the concept is cool and should be explored. Amazing job for a first jam, and by yourself too! I'm definitely gonna check out your twitter. Kudos.

Developer(+1)

Hey Thanks for trying it out and for the feedback!

This is my Second Jam actually. It's my first 48 hours one. My first one was 2 weeks. Sorry for the confusion.

Couldn't add one important feature (among many other things) which is aiming, lol ...

But one way to hit the enemies easily, is that you can control the fireball. Shoot first and then use the mouse quickly click/hold to grab the fireball and drag it towards the enemy, or the puzzle boxes to activate/deactive.

And thanks for the follow on Twitter! really appreciate it!