This is close to a perfect score for me. Whilst I have played several games that are similar to this, this is incredibly well executed for a gamejam. Love the art style and the use of grid movement and thought to move losing health in order to stratergy get into place. Great Job. This is up there for one of the games I want to win :)
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No Pain, No Gain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #9 | 3.885 | 3.885 |
Presentation | #10 | 3.962 | 3.962 |
Overall | #10 | 3.846 | 3.846 |
Concept | #11 | 3.885 | 3.885 |
Use of the Limitation | #12 | 3.654 | 3.654 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity, Blender, Aseprite, 1BitDragon
Use of the limitation
The goal of each level is to take as much damage as you can without dying, and traps are everywhere
Cookies eaten
3
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