This would be a dope mobile game.
Check out my review of your game at https://www.twitch.tv/scalphamission
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.227 | 4.227 |
Overall | #2 | 3.989 | 3.989 |
Presentation | #4 | 4.364 | 4.364 |
Concept | #4 | 4.000 | 4.000 |
Use of the Limitation | #21 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@smezzy3
Software used
Love2d, paint.net, atom, bfxr
Use of the limitation
The player has to dash through enemies to kill them, and he can't stop moving which make things harder.
Cookies eaten
I didn't eat
This would be a dope mobile game.
Check out my review of your game at https://www.twitch.tv/scalphamission
Your damned cubes made me srsly sick. I like it, but so unfair challenge... 250 my highest score right before a million of things jumped out on my screen, which is already staggering over the edges.
Love the text when you get combos, screen shake, and bonus effects! Everything compliments the overall style of the game very well.
I knew i felt like I had seen this before, and then I saw your comment about SNKRX. Had no idea that game was open source! You did a great job with this. Very juicy and responsive. Simple yet elegant mechanics. Bravo.
This game is honestly incredible. Design wise I love how the main mechanic fits with the limitation, Im also a sucker for dual purpose mechanics so I love how your attack also switches the direction you move. Amazing game feel aswell. SOO GOOOOD!!!
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