Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

seltzerfish

74
Posts
1
Topics
26
Followers
22
Following
A member registered Feb 02, 2021 · View creator page →

Creator of

Recent community posts

thank you!! perhaps you were clicking on the "1" beat instead of the "0" beat? I realized that was confusing after submitting 😭

very creative my guy! good to see you in the wild haha

wow thank you!!

lmao the painted Bliss wallpaper is great

wow I love it

I love the premise and the cat interruptions. So cute and enjoyable to play!

the ultra-rare portrait orientation aspect! fun game!

ad popup gang rise up 

incredible concept (im biased bc we made similar games) - the music really had me pumped up to solve some it problems. the run animation was also really boisterous and funny. favorite minigame was plugging in ethernet

incredible concept (im biased bc we made similar games) - the music really had me pumped up to solve some it problems. the run animation was also really boisterous and funny. favorite minigame was plugging in ethernet

INCREDIBLY creative. im borderline jealous of your wit

agreed! spacebar to jump would have been nice to have

is there sound? im wondering if i couldnt get it to play or something

Thank you!! sorry about the window bug ˙◠˙ 

thanks! alas yeah the window bug with BlackMarket is super annoying ˙◠˙ sry about that

really awesome and creative - LOVE the timing mechanism being lightning strikes to animate your monster. my ONLY gripe is that i couldnt rotate my objects with a trackpad

im goated

PS, also I wish the enemies had scaled up a little more aggressively. After level 3 my base didnt take any hits at all because i had outscaled the enemies so hard

fantastic entry! I loved watching all my little autonomous minions run around performing their duties :)
I could see how this game could really naturally be extended in the future!

One small piece of feedback - I wish only the enemies health bars were red, and not my units. It made it a bit visually confusing which units were mine or not when they all have red health.

Overall, really really fun and polished

nice job! i liked the music a lot. i could tell the dialogue was very carefully thought out and written :) also the desert storm shader in the dark regions was very neat

The art is so charming :)
Also the day/night cycle was very creative! Good job!

hi! thanks!

1. it's her standard art style, meant to be cute and silly.
2. All the art was on Procreate (ipad) and all the gameplay was on Godot.
3. Not particularly challenging, often its nice to have art to guide the layout and feel of the gameplay
4. make stuff! do lots of game jams! find your niche :)

ah, that's too bad! must be a godot compatibility issue or something. do you have a different browser you could try?

lovely aesthetic and fun loop :) i wish it would tell me why i died, though. it took me a few tries to understand everything that was going on, but once i got it it was very charming

very cute art style :) i like the zombie animation

(1 edit)

💰bauwss 💰

this was so good

High score:  $220 

this was fun! good job! 

based as fuck

I've had multiple people comment on my submission complaining that there are no ghosts, even though the theme is not technically required. 

I feel that this is a common and recurring problem with minijam that hurts a developers chances of winning, and leads to a less cohesive body of submissions.  In future jams, I would suggest waiting to announce the theme until the jam starts, making it required, and getting rid of the required "limitation" altogether, which tends to be overly constraining and unrelated to the theme.

thank you! :D

thank you!!

thank you!!! :D

> This jam's theme is Ghosts. Remember, theme is purely inspirational and not required.

I don't like the way minijam is set up. I wish they would just make the theme required, and stop doing the additional required limitation. glad you liked it though!!

hahaha thank you

yeah the built in physics of the engine im using leave a little bit to be desired :/ the colliders themselves were larger than the visual thinness, but each tile is still its own separate collider, which creates the getting stuck in walls situation often.

glad you liked it though! :D

wow!! thanks!!

haha it is indeed very difficult. glad you liked it :D

thanks!