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Ahmet Fırat Usta

92
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3
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23
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7
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A member registered Sep 05, 2021 · View creator page →

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I think you should be able to, you can definitely make browserStorage directories normally in web dev.

I haven't watched any videos, I just noticed writing and reading to/from "user://" works by happenstance :) But if you read the Godot docs on saving, all of that should apply.

If you write and read to "user://" in Godot, it'll automatically work with browser storage on browser exports without doing anything special. Tho when I'm just doing web dev and I need to save something small, I just use localStorage which you can look into.

Yeah it is an option but I don't recommend that option! Always be nice to your slimes!

Thank you! Be sure to follow the development!


You can bring the developer console up by pressing tab. Currently there aren't any commands other than "showcase" which replaces your slimes with special slimes, unlocks all upgrades and gives you a lot of mana. To use the command type it into the input field in the developer console and press enter. Press tab again to take the console down.


You can get rid of slimes by;

A) Combining two into one with the cauldron.

B) Feeding them to the devourer.

C) Or simply neglecting them until they are taken away.

Thanks for the review! It really means a lot to me. :)

If you just wish to see all types of slimes you can use the "showcase" command in the developer console, how to do that should be explained in the first page of the help panel.

Thank you for your compliments! Make sure to come back after the jam voting period ends as I am planning a big update for then.

It actually is the vibe I wanted! I love clicker/idle games and wanted to make one.

The trick with what you wanted to accomplish is to get the dispenser up and running and set it to 3x speed before setting the speed to 100x, which will keep your slimes from being taken away.

Thank you very much!

Thanks a lot for playing!

The pause menu deal I'm aware of, I'm thinking of putting an actual icon for browser builds only in the future. It's also a great idea to let players see spell costs beforehand, so i'll add that in as well. Be on the lookout for after the jam period ends because I'm planning a big update!

If you're open to suggestions, I'd add more controls like you said for a more elaborate research/fine tuning experience. If you want to make sure this doesn't add a massive amount of work in the name of new unique creatures for the eventual new elements from failed experiments, you could add a catch-all element like "garbagium" or something which you get from all failed experiments.

Thanks for playing the game! I'm aware of the mana collection annoyance, what you can do to remedy that is to click on an empty area and drag over multiple mana orbs to collect them. (In other words, drag/swipe your mouse across mana orbs while holding down left mouse button, this will collect every mana orb you drag your mouse across.)

I am also actively developing and will update the game after the jam period is over so feel free to check later for a better tutorial and more responsive controls!

Amazing honestly it's an experience

Cute game, although the text being white on pink makes it kind of hard to read. I like the designs of the pets, slime witnessed?

I must admit I have a soft spot for ASCII games but this one was just great. The SCP-style text was funny and engaging, the pet itself was adorable, the cooking mechanic was surprisingly elaborate but not overbearing. This is one of my favorite games of the jam and I can't wait to see where it goes.

Nice game, I love the aesthetics. I just wish there was more feedback when you take certain actions, like perhaps the text at the top could display stuff like "Successfully resupplied." etc.

Cool little game. I like the vibes of it. I don't like how the sportling is always sad though :(

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I'm not going to lie, for some reason I was not expecting much going in to this game. But I was pleasantly surprised when I actually really enjoyed it. This is honestly one of my favorite games to come out of this jam and I would love to see this expanded on. I will definitely come back to play this later.

Cool game, I like the visuals. The zone meter ended the game before it hit 0, or at least the bar wasn't fully "drained". But that may be my fault for trying to min max it lol.


Also, slime spotted.

Really cute pet designs.

Very neat game, although it did make me a little bit sad lol. It took me a while how to finish it but in the end I'm happy with the ending as well.

It's a simple and nice game!

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Cool game, I like how ridiculous the size gets. Nice way to end the game too. For anyone else that wants to try it out on Linux, it worked for me through wine.

Also, slime witnessed.

Really neat game! I will definitely keep playing after the jam especially if you'd like to update it more. I got the neutral ending, The pet is really cute and I like the visuals.


Also, slime witnessed? Not sure if the booger bunnies are slimes.

Surprised this worked on my system with wine, I would love to see a native linux build though. Also always nice to see a fellow godot dev! I like the game, it's really neat, I especially like the visuals and the different types of pets. I couldn't figure out how to play the minigames though.

Really fun game! Chomper really is cheeky lol

This was honestly a very funny game, the controls are a little too wonky but it's nothing that can't be fixed. Good entry, honestly funny.

This feels very much like a finished game instead of a jam entry, I love clickers and this was a great one.

I like the visuals a lot, with the particle effects and everything there's a lot of effort put into this.

The ducks are so cute! I also like how "calm" this games vibes are.