Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

If you're open to suggestions, I'd add more controls like you said for a more elaborate research/fine tuning experience. If you want to make sure this doesn't add a massive amount of work in the name of new unique creatures for the eventual new elements from failed experiments, you could add a catch-all element like "garbagium" or something which you get from all failed experiments.