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Interesting game, though I have a couple questions. 

In the exhaustion part, it says it's determined with a 1d6 for each player, but then it says it starts from 6.  So do players always start at a 6 and the dice is only a tracker, or do you roll a d6 to see where do you start from?

My second question is, is there a limit on healing checks? Can a healer make healing checks to help teammates on their every turn? 

Finally, is the deck shuffled at any point? I imagined it to not be shuffled, which adds a hard timer on your quest which would be a nice mechanical pressure but I wanted to be clear on the actual rules.