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filipz

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A member registered Sep 12, 2018 · View creator page →

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This was actually pretty funny

Really hard to press all 5 fingers in this control configuration. A, W, E, F, Space would more naturally outline shape of human hand. We don't have garden rakes with 5 equally distant fingers.

Well this was fun, wish there was more levels. Really interesting unorthodox movement scheme. Also I reckon that banana somewhy wanted to be left alone.  

Nice pun and twist on theme. Also, that is one rich and sus generous neighbourhood. 

And they say doing homework can't be fun. Some of the questions were tough thou.

Interesting idea, fits theme very well. Could be quite fun, but the typing part made it very frustrating. I always missed one latter and then it get erased sometimes. If it stayed like classic input field, it would be much better in my opinion.

Very slow start, it takes long time until more leaves start falling and avoiding them becomes fun, but after that gradually increasing number of leaves makes for nice game loop.

Great lightning on that flashlight, especially when it hits the wall. Would be nice if it had some in game use, like it would stop zombies from moving.

Seems interesting but it was really hard to decipher what is going on. Tried to isolate voter, by just plugin in only one of them, but still the votes seemed to change.  

Funny and quite polished for 3 hour game jam. Love there is multiple levels that explore mechanics implemented into game.

At first I thought that name of the game was literal xD

Interesting use of chess rules, wish there was tougher enemies as those poor pawns soon didn't have a chance to enter the screen properly.

Thank you, we are glad you like it.

Really like how you feedback info about health to player by melting the cube, intuitive and it contributed to slick design.  

Neat concept. I found a exploit, you can move into room and collect resource and run away before predators even have a chance to spawn. You can repeat this to get free stuff.

Really liked this game, not only funny but also presentation was great. Plus upgrades, very well done.

=) I liked how this game rated itself at the end.

Simple and fun, antagonist was a little random in a way  sometimes it stopped you right when he showed, and sometimes you could move a little and was still ok.

I tried to reach last level but give up on level 9, as al levels were similar, I was not sure if it is not procedurally generated. Not a big fan of this 8 bit sounds. Good decision to include steps, where you move, without it it would be impossible to find exit. 

Really interesting and original concept,  but the controls are clunky and it is tedious move all parts in one direction part by part. If there was at least possibility to move all by one in selected direction and then modify the parts it would be miles better. Also spot on take on limitation.

Fun game, managed to actually finish it. Interesting take on limitation.

Even if mechanically not very original, the execution, physics and level design made it very entertaining. 

Nice flocking behaviour, really dynamic. But it was quite hard, and I was restarting constantly. Maybe more then one life would help, as constant restarting takes out of engagement.

Well that's the thing you can't. It was meant as a feature, to add variety. Thank for playing, btw

Fun little game, but for me the pulsating effects were more disturbing then pleasing. But may be just a personal thing.

Nice puzzle game concept. Did not understand how to go past the level with arrows. Also the voice was very hard to understand.

Yeah, I fell into trap of changing movement scheme on last day, and had to reshuffle whole level to accommodate for it. Which cost me a time to do any meaningful polish. 

Yeah, it was pretty stupid to put in there.

Thanks for playing. No, that big robot can't be killed. Just wanted to add little variance.

Quite a fun game, I thought damage is random at first until I read description. But it felt like accurate simulation. Sometimes the target dies in one shot, but sometimes he needs more. Also I liked that shots sometimes pierce and sometimes collided with target. 

This feels more like a finished game from flash era then a game jam entry. Very well done.

Was it just me or the ship accelerated a little or it flew with constant speed?

That grappling hook is very oreginal and funny concept, It could be done more smoothly as it was hard to hit object and controls were little clunky, but when it work it was a blast. Especially liked the risk reward balance on those fast asteroids.

Great interpretation of limitation, really turns classical dungeon crawling around.

Good point as smashing robots is main activity I may well bring it closer to the player. Thanks for playing.

I got an idea that instead of constraning movement with colliders I made it leathal instead. Thanks for playing.

Yeah, one friend of my identified error, where the score is lover then it supposed to be. Nevertheless good point, score needs to go to the left. Thanks for playing.

Your game shows how limitation may boost creativity. Don't remember platformer, where you instantly teleport, where you click. Really liked the idea.