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Laser Boids!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #37 | 3.087 | 3.087 |
Overall | #40 | 3.120 | 3.120 |
Use of the Limitation | #41 | 3.043 | 3.043 |
Concept | #41 | 3.304 | 3.304 |
Presentation | #43 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Will Cunningham
Software used
Godot / Pencil2D / Audacity
Use of the limitation
If the player is nudged, the boids will instantly see the movement and destroy them. They therefore cannot walk and must teleport
Cookies eaten
3... yikes.
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Comments
i don't know how to computer.
Check out my review of your game at https://www.twitch.tv/scalphamission
Yeah adding some would definitely help, thanks for playing!
Ok...too fun!
Nice flocking behaviour, really dynamic. But it was quite hard, and I was restarting constantly. Maybe more then one life would help, as constant restarting takes out of engagement.
Yeah I definitely made it too hard, maybe three lives would be nice if I update it. Thank you!
Fun game, I enjoyed it!
This is a pretty good game! Good Job on it, it felt pretty unique.
I think it would be better if you could control how far you teleport or it tells you where you will be but other than that it was a cool idea for the limitation
Oop, I guess I didn't make it clear but you teleport to your mouse cursor when you right click, maybe if I draw a line between your player and the cursor as you teleport it will be more clear? Thanks for the feedback!
Super cool game. I even found myself creating a (mediocre) bot for it haha, which you may or may not interest you. The enemy movement is super cool to watch, nice work.
This is SO COOL! Haha thank you for playing and especially for making this bot, how exactly did you do it? Python, screenshot, click on blue? Or something else?
Using Rust, but otherwise dead on the money. Grab a screenshot; find and group nearby blue pixels, so that I get one screen-position per enemy, rather than a 100 haha; then queue up some clicks for each enemy position, making sure there is enough time between clicks otherwise bullets won't spawn for whatever reason.
You're game has a very professional quality to it, especially with the menu and sounds. I'd love to see this concept explored further in some capacity
Just in case you're interested, the maximum fire rate should be uncapped now that I have fixed bullets colliding with themselves. Your bot should be able to survive forever now if you increase its fire rate :)
a fun game, but that doesn't go any further of that
cool game, really liked it!
but i think i am not really good at it :D
I wish I'd given more time to balancing, I think it could definitely use some difficulty modes or dynamic difficulty. Thanks for checking it out!
An interesting shooting game! Deciding when to teleport is challenging.
Thanks for playing!