i don't know how to computer.
Check out my review of your game at https://www.twitch.tv/scalphamission
Criteria | Rank | Score* | Raw Score |
Enjoyment | #37 | 3.087 | 3.087 |
Overall | #40 | 3.120 | 3.120 |
Use of the Limitation | #41 | 3.043 | 3.043 |
Concept | #41 | 3.304 | 3.304 |
Presentation | #43 | 3.043 | 3.043 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Will Cunningham
Software used
Godot / Pencil2D / Audacity
Use of the limitation
If the player is nudged, the boids will instantly see the movement and destroy them. They therefore cannot walk and must teleport
Cookies eaten
3... yikes.
i don't know how to computer.
Check out my review of your game at https://www.twitch.tv/scalphamission
Nice game, not enough frames of invulnerability when teleporting.
Nice flocking behaviour, really dynamic. But it was quite hard, and I was restarting constantly. Maybe more then one life would help, as constant restarting takes out of engagement.
This is a pretty good game! Good Job on it, it felt pretty unique.
I think it would be better if you could control how far you teleport or it tells you where you will be but other than that it was a cool idea for the limitation
Super cool game. I even found myself creating a (mediocre) bot for it haha, which you may or may not interest you. The enemy movement is super cool to watch, nice work.
Using Rust, but otherwise dead on the money. Grab a screenshot; find and group nearby blue pixels, so that I get one screen-position per enemy, rather than a 100 haha; then queue up some clicks for each enemy position, making sure there is enough time between clicks otherwise bullets won't spawn for whatever reason.
You're game has a very professional quality to it, especially with the menu and sounds. I'd love to see this concept explored further in some capacity
cool game, really liked it!
but i think i am not really good at it :D
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