That level, like most of the others, is very gimmicky. The idea is to place three directly on top of one another, which is very easy to do if you simply do not move your cursor. It should have been one of the last puzzles and had a hint or two, I'm sorry :)
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Sorry I took so long to check this page! Yeah, my family also had the same problems with understanding the game, and in hindsight I should have taken a few hours to make a proper tutorial. Thank you for playing! This is some of the best thought out feedback I've ever had.
I feel like this suffers the same fate most of my games do: not enough instruction, not enough polish to justify the difficulty, and no audio options.
But that aside, this is awesome! I love all the animations you made, and the anticipation frames warn me of the boss's actions well. I made it to the second stage before giving up. However, I don't see how it fits the theme?
I had trouble understanding the controls at first, but after I got the hang of it this turned out to be a fun game! Great music, could use some more explanation and maybe moving your camera when in parachute mode?
The flying away offscreen was something I didn't have time to stop, sorry. The score is displayed after you die, but I suppose you never made it that far because of the whole off-screen thingy. oops
I'm definitely getting the feeling that the instructions were not sufficient. I was trying to go minimalist, but didn't make it minimalist enough haha. you CAN teleport multiple times, but it is on a cooldown indicated by the color of your orb. Thanks for the feedback, I'm going to make changes and publish a v2 at the end of the month :)
I don't really see how it fits the theme, but it is quite fun! The graphics are... interesting, and I wish that there was a score and ammo indicator, but the gameplay was quite enertaining