oooh good to know, thank you!
Recent community posts
Wow, this is the absolute neatest thing! I've never seen multiplayer employed like this in a game jam, and it's such a perfect idea that fits the theme so well. Thank you for the submission!
This is a really good idea for a game. I think it would be better if piece rotation was implemented, but it was still a really fun challenge to try and keep the two wells from piling up too far! Very clever
Wow that last level was a doozie! Really cool take on platforming, it made me feel like a fish out of water (hah) losing control and getting desperate as my meter ticked down. Theme adherence wasn't that strong to be honest, but it's still a great entry!
Really really good gameplay and art! I would have loved to be able to read the radio transmissions but I was too busy trying not to lose. What I did get to read was good!
The mechanics are a wonderful bit. Linking cars works great, so does your blobs working as both hp and ammo. Loved this
This is, in my opinion, the groundwork for a marketable game. The core idea of building out a level could be made a little more cerebral by having adjacency bonuses and similar mechanics, and I think the combat would need some work, but this is very very good. Thank you so much for participating in the jam and making this game!
this is SO GOOD! I'd love to have some insight into how you accomplished the fluid mechanic. Especially converting liquids. Is it just every liquid particle talks to its neighbors, or do congealed blobs count as one parent entity?
Wow, this was a really good puzzle game! The core mechanic is interesting and instantly easy to understand. The progression in difficulty was smooth, but still too steep for my monkey brain to finish. Love the sfx too! Well done
This concept is simply awesome!! I felt a little hindered by the fact that after a certain train length I couldn't make any more money, and that it was hard to tell how much each cart cost. Still, very very good entry
Speaking of scope, I really wanted explosive barrels that would be set off by the welder but ran out of time. If I ever go back to this idea that'll be one of the things I add along with your idea of un weldable barrels
Wow! Just wow. This entry is awesome! From polish, to sfx, to gameplay, to the BOSS TITLE INTRO! That moment was awesome.
Two gripes though: The boss is really really hard, so not having a checkpoint soured the experience when I died to it. Also, It feels like the orb should deal damage as you pull it back towards the player. I got used to it not doing that after a while, but it would still be neat.
This was janky as hell but I really love the idea! Obviously it could use a lot of polish, but the inherent hilarity of having 6 arms rotating around my zombie's head was awesome!
Next time you participate in a game jam, I highly recommend making a WebGL build and publishing that instead. When people don't have to download files, they are much more likely to check your game out
This is a really really good submission! I love the juicyness of it all, and the way chains of linked enemies explode is really cool.
One thing I think would make it that much better would be if score was based on breaking chains, and for every link in a chain you broke all at once, the score you got from that chain was multiplied. That would incentivize risk/reward behavior of allowing long chains to form for a higher score
This was awesome! Great comedy with how movement is handled, really solid tension building with the beeping.
About the beeping, was it purely time based or checkpoint based? I have a feeling it was the latter, and all the better for it. Very clever!