Play Debt Simulator
Leave Me A Loan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #53 | 3.000 | 3.000 |
How well does the game fit the themes? | #56 | 3.400 | 3.400 |
Audio | #60 | 2.700 | 2.700 |
Visuals | #61 | 3.200 | 3.200 |
Overall | #62 | 2.960 | 2.960 |
Gameplay | #79 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 20 minutes, group of 2
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Comments
Nice pun and twist on theme. Also, that is one rich and sus generous neighbourhood.
Such a great take on the theme. Truly a beautiful experience. I think you nailed the importance of making a game that players can relate with.
Every once in a while I have what I think of as an out-of-the-body experience in a game. When the ESP people use a phrase like that, they're referring to the sensation of the mind actually leaving the body and spiriting itself off to China or Peoria or a town far, far away. When I use the phrase, I simply mean that my imagination has forgotten it is actually present in a game and thinks it's up there on my monitor. In a curious sense, the events in the game seem real, and I seem to be a part of them.
"Leave Me a ‘LOAN’" works like that. My list of other out-of-the-body games is a short and odd one, ranging from the artistry of "Life is Strange" or "Undertale" to the slick commercialism of "Detroit: Become Human" and the brutal strength of "The Last of Us." On whatever level (sometimes I'm not at all sure) they engage me so immediately and powerfully that I lose my detachment, my analytical reserve. The game's happening, and it's happening to me.
What makes the "Leave Me a ‘LOAN’" experience unique, though, is that it happens on such an innocent and often funny level. It's usually violence that draws me so deeply into a movie -- violence ranging from the psychological torment of a Furukawa character to the mindless crunch of a zombie's jaws. Maybe movies that scare us find the most direct route to our imaginations. But there's hardly any violence at all in " Leave Me a ‘LOAN’" (and even then it's presented as essentially bloodless swashbuckling). Instead, there's entertainment so direct and simple that all of the complications of the modern game seem to vaporize.
I enjoyed the dialog in the game and I like the artwork. It was a very unique take on the theme which I like. Good job!
Short but nice experience. Gameplay wise it was simple, however there was interesting story inside. Pretty good for 3 hours. Good job!