You ALMOST had full controller support. Make the little guy move with the d pad or right stick.
Check out my review of your game at https://www.twitch.tv/scalphamission
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 3.571 | 3.571 |
Concept | #5 | 3.786 | 3.786 |
Overall | #8 | 3.429 | 3.429 |
Presentation | #15 | 3.500 | 3.500 |
Use of the Limitation | #25 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GingaaBread
Software used
Unity
Use of the limitation
It is the player's fate to save all their friends / Both having and losing cogs is good
Cookies eaten
None :(
You ALMOST had full controller support. Make the little guy move with the d pad or right stick.
Check out my review of your game at https://www.twitch.tv/scalphamission
Nice game! The puzzles are smart, and the visual presentation is great. I think sounds would really help the whole experience, but then again, it is a game jam. Well done!
Really nice game with interesting puzzles.
There seems to be a lot of drag between the character and the walls which makes it a little hard at times to jumping to other platforms, but it's fine.
Really enjoyable puzzle-platformer! I really liked the use of the prisoner to finish levels after freeing them. I really wish this had music or sounds though. I also had difficulty on the fight with Victor - I could push in a fallen platform to get the floor trigger, but couldn't figure out how to get the cog. Then after respawning there was nothing (that I saw) to use to hit the floor trigger. Pretty nice game otherwise though! Great job!
Thank you for your kind review :)
Interestingly you made me aware that there is a glitch because you are not supposed to use the platforms from the part before for the boss fight haha! A platform that will help you reach the cog will spawn after Victor has spawned waves of bullets three times. Admittedly, the time that it takes for him to spawn those is way too long and will be shortened dramatically in a future update :)
very nice game, more mechanics than what I expected! I wasn't able to finish the last level though :(
Very solid puzzle platformer. A surprising number of challenges, which scale up in difficulty really well. Smooth controls, crisp visuals. I love how much personality and emotion comes across even though the characters are simple geometric shapes! Overall, charming and fun.
The absence of sound is a shame. There are collections of songs that you can use for free, and you can use a program like Bfxr to create simple nostalgic sound effects.
Only one gripe about the controls: the friction sometimes caused me to get stuck against the side of objects while attempting a jump. To eliminate friction, all you need to do is create a Physics Material 2D, set Friction to 0, and assign it to the Rigidbody2D of the player.
One last minor comment: restarting a level that opens with dialog should not re-trigger the dialog.
Fun, but it's annoying when the player sticks to the sides of platforms.
lovely game, i just though its more of a love story then friends, and the fate was like in latin saying " fatum nos iungebit " which means fate will unite us, that would be so much sweeter, my issue with the game is both issue and good, and that is no sounds, even though i hateee those loud annoying sounds, no sounds at all really minimizes interaction with the game, you should consider adding sound, just not annoying one please :)
Very cool! I love the idea of controlling the two different bots. I got stuck on level 10, I feel like I tried everything! :)
Haha, were you inspired by meatboy? Or I wrongly interpreted this reference :p
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