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A jam submission

Dr. Frank's FortressView game page

Get to work on the Monster Assembly Line!
Submitted by MustacheLincoln (@MustacheLincoln) — 1 day, 15 minutes before the deadline
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Dr. Frank's Fortress's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#33.6253.625
Use of the Limitation#34.0834.083
Presentation#34.0004.000
Concept#73.5833.583
Enjoyment#92.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
MustacheLincoln

Software used
Unity, Blender

Cookies eaten
10-12

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Comments

Submitted(+1)

The art is pretty good, and the music fits well. Very unique concept, although hard to control at first. It was a good idea to add the controls in a poster on the wall, I noticed them a little later on. Adding a pause menu would be good too. My laptop is not very powerful so I had a bit of lag, especially on Game Over. I lasted 1:16 on my first try.

Submitted (1 edit) (+1)

The art style is wonderfully done but holy crap is this hard. Mostly cause I suck at micromanaging ( quite ironic because my game is in a way supposed to be a micromanaging ), and the RNG isn't doing me any favors lol. I wish you were allowed to select parts manually but I understand it would make the game ridiculously easy.

Developer

I have a build that compromises the two ready to go (the list of parts is still randomized for each worker but you can navigate back and fourth in case you go past the one you want). However I'm waiting until after the voting period ends to push the update. Thanks for playing!

Submitted(+1)

Maybe a tetris style "hold" cell could be useful?

Developer(+1)

Ooo I'll toy around with that idea!

Submitted

I couldn't get the game to play on my computer because it hates Unity and 3D especially. I wish I could rate this though! It looks pretty and fun.

Developer

Oh no! Does it freeze up on the Unity loading bar or does it not even get that far?

Submitted

I can get into the game, but it moves at like 2-3 fps. :(

Developer

Oof, I tweaked around with the graphics until it would run smoothly on my laptop as well as my gaming PC, however that's all I have to test on. I tried to find a happy medium since I'm not advanced enough to know how to implement multiple graphics setting, and I also don't know anything about optimization yet. There are probably way too many shadow casters and all the lights are real time.

Developer

This was my first "complete" project in Unity, and I built it much more like a prototype with all throwaway code. Next time around I'll try to focus more on optimization. Learning!

Submitted(+1)

Very cool concept! The only feedback I could give is to create some difficulty progression, maybe start slowly with just 2 types of monsters and then ramping up as the time passes

Developer

Thanks! I considered a few different types of difficulty progression but went with the easiest to implement because of the time constraint. The time between monsters get's .2 seconds shorter each spawn. After a couple minutes it gets pretty intense.

Submitted(+1)

Fun premise and very cool presentation! Though it would be nice if the characters cycled through parts rather than getting them at random. That Game Over animation is hilarious, though.

Developer(+1)

You're definitely right about the randomness. It spawned from the idea that they were digging through parts from the box, but it can totally ruin your run if the part you need just never comes up via RNG. A better solution would probably have been to randomize the index of the parts, and allow you to go back and forth in case you scroll past the one you need.

Developer(+1)

I've got this change ready to go, but I'm going to wait until after the voting period is over as it somewhat fundamentally changes the game. Thanks for the advice!

Submitted(+1)

Took a moment to figure out what exactly I was supposed to do. But I also just woke up so my brain hasn't started yet. Look and music fit the game well

Submitted(+1)

My best time: 1:30 min. Not the sharpest tool in the shed, eh?

I loved your colour palette and the theme !

Developer (1 edit)

I mean I can only get like 2:30 and I made the dang thing! :)

Submitted(+1)

The art is really good and the vibe is awesome and chilling! I personally got a lot of mess ups, because I'm really slow and I never got the right pieces, hahah! Otherwise, super cool to play.

Developer(+1)

Thank you! I definitely stumbled on trying to balance the difficulty. I couldn't get anyone to playtest it for me so I was kind of just taking wild guesses. I also probably should have had some instructional slides akin to your games to help new players figure out what to do! I want to start doing more jams since they're always a learning experience.