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Alex Flowers

167
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A member registered Jun 11, 2020 · View creator page →

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Someone else also told me about the claw holding exploit xD I think it's a smart way to play, but your idea is a good way to penalize the player uwu I also like the time limit mode, thank you very much for your feedback and ideas!!! :D

Heheh this is such an old project but I'm still kinda proud of it! Thank you for your comment >_<

Thank youuu!!! ^v^

Hahahahah thank you so much XD

Hahah thank you so much!!! This makes me really happy xD

Thank you so much :D I'm glad you enjoyed it!!!

Thank you for your comment and feedback ^_^

An upgrade system sounds really cool *-* Thank you for the idea!!!!

Thank you thank you!!!! :DD

Ooh that would surely be a fun challenge xD Thanks for your feedback!!!

Thank you for your feedback!!! Changing the planet is a great idea :] And other people suggested a game over from the asteroids as well ^.^ The exploit could be just a useful technique heheh But that gives me ideas (such as losing points when you hit the planet). Thanks again xD

Thank you very much ^.^ !!!

Thank you so much!! That is indeed a great idea :DD

Awesome controls, love the tutorial-menu! The art is wonderful and gamefeel is on point. Super nice to keep playing, great work ^_^

Really fun game, sadly I got pulled into acid almost 80% into the path ;-; The mechanics are really fun and unique. Great work!

Nice score :D and good idea!!! Thank you for your feedback ^_^

Simply 10/10, this is my favorite so far!!!! The gameplay is easy to understand, the upgrades are well balanced, and I love the bouncy effect when you hit the meteorites. I had a lot of fun, amazing job!!! :D

One of my favorites so far, everything wraps up amazingly! The mechanic, the concept, the use of the limitation, the beautiful art, the items descriptions, the googly eyes: everything is well thought out and awesome! Really great job :]

OOH those are awesome ideas, thank you so much!!! ☆_☆

The use of the limitation is really smart, I liked it very much!!! The gameplay is fun as well, and having a leaderboard always makes things interesting XD The cursor hitbox is indeed small (especially closer to the end) but that could be seen as just another difficulty :P Anyway, awesome job!!

That's A LOT of mechanics for a jam, really amazing job!!!! I personally had trouble with the combat (the difficulty increased faster than I could upgrade myself) and the fishing minigame feels a bit buggy. But overall awesome work :]

I love the use of the limitation, it's very creative :] However, I also had trouble with the screen size xP Interesting mechanic!

Ahh thank you very much!!! ( ^.^)/

I LOOOVE the little challenges!!! This is so fun and engaging!!!! I almost couldn't stop playing XD Really awesome work, especially considering the jam's duration.

Same XD !!

Thank you so much!! ^_^

Nice score!!! Beat me :D

Thank you for your feedback!! I'm still thinking about challenges, I did think of making life points that you could lose when picking up a rock (instead of just losing points). The game ends when there is too much trash on the screen, I was thinking of corrupting the planet or creating a dark cloud as the clutter appears to give some visual feedback, but I couldn't decide :P

Thank you!! :D

I wasn't able to play very well because the game didn't fit my screen >_< And the fullscreen button didn't help, but oh well! It looks REALLY good, the art is impeccable. I love upgrades, so this looks like a game I could play for a long time x) Good job!

Very interesting implementation! I love the visuals and SFX. Sadly, it was very laggy for me and the clicks were kinda buggy, as others mentioned. But I can see myself playing this for a long time if the mechanics are smoother! Great job for the jam :D

The story is really engaging and well written! It's so frustrating to see how the villagers are greedy no matter what :-[ I got really attached to the dragon hahahah! Very nice experience overall, congrats x)

Simple game, yet very engaging and a real lesson on greed 😦 I had to stop myself from playing hahahah! Happy to have gotten 6th place :-] Amazing work!!

The mechanic is simple, but really fun!!! I love how the dragon moves, it's so smooth and dynamic. The concept is really funny and I loved seeing how different the monkeys could get. My highscore was just 7560 xD Great job!!

Super fun game!!! I love how you have to collect the kernels and put them in the correct place, with the risk of losing them. Much more fun than destroying them when collecting! I feel really bad for the little chicks, but it was cute to see them bounce away XD Such an interesting concept and wonderful limitation use! Amazing job!!!

The gameplay is really fun!!! I love the movement and attack mechanics. The tutorial is very clear and easy to understand!! Even without damage and challenges, it was super fun collecting the coins (great SFX). The visuals are so cool and smooth as well x) It would be awesome to see this game updated in the future :D Awesome job!!!

The game mechanic is really fun and engaging!!! The art is wonderful and I fell in love with the dragons, it was hard to cook them xD It was really fun to learn about the color/weight/temperature patterns and it was difficult to stop playing. Awesome job!!!

Thank you for the feedback ^_^ !!

Other players agreed with you, so I'll make note of the music! ^_^ And those other ideas are really great, thank you so much!!!

Thank you very much =D !!!

Thanks!! ^_^