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Sinking Worm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #1 | 4.086 | 4.086 |
| Enjoyment | #6 | 3.600 | 3.600 |
| Overall | #6 | 3.743 | 3.743 |
| Concept | #9 | 3.771 | 3.771 |
| Presentation | #22 | 3.514 | 3.514 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Filip Artur Kowalski
Software used
gamemaker, aseprite, audacity
Use of the limitation
The player is always falling down (sinking) and can only gain height temporarily through interactions with the environment
Cookies eaten
not a lot honestly
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Comments
I liked it, it took me a while to realize it was a hook in the worm body, XD
Really cool! Interesting level design gradually introducing new mechanics. In level 3 (the one that introduces space key) when I reached the end of the level it still killed me. Small issue, amazing game anyways!
Thanks! Did you eventually manage to get to the next level? If not you can use Page Down to skip it
Yes I did, I was able to finish the game, thank you!
Loved it! The worm is adorable!
Simple mechanic I love all the thing you add the turtle Breaking block and stuff The story is good too !
It was really easy to learn the game mechanics. Great job on teaching them in a very subtle way. Love the aquatic theme :)
It was really easy to learn the game mechanics. Great job on teaching them in a very subtle way. Love the aquatic theme :)
I enjoyed the gameplay for this a lot! The invisible tutorials that taught you how the game works through playing it were really amazing! The only thing I would like from this game is for the environment art to have a similar level of detail to the characters. Keep up the great work!
This is my favorite submission. Great work!
cool game. I like the idea with bubbles, when you have to go down low to then fly high. but not too low so you don't die, it's cool to find balance.
Great mechanics put to use perfectly! And adorable tiny sailor hat!
This game reminds me a lot of the old flash game days. Best use of the limitation so far.
loved the emotional support turtles
Very good game and quite friendly
Short and sweet.
I like how the different mechanics are introduced, and how each level flows into the next. I like how you foreshadow future hazards like the red fish that you see early on in an unreachable part of the level - very well done.
This reminds be of the balloon levels from Mappy.
Some critiques.
Disregard that first critique. I had an audio issue with my headset that was compressing all sounds.
The music is actually quite good.
Thanks!
Just to be clear the music is royalty free and is the only thing not made by me
Wow, awesome concept! The progression and the way mechanics are discovered are really well done. The level design is simple, clean, and never boring. The art could use a bit of polish - not just to communicate mechanics but also to add some juice and enhance the gameplay feel. The player controller could also be improved by adding a bit of inertia to create a more fluid, water-like movement. Right now, it feels like it's in a zero-friction, zero-impulse world, which makes it feel a bit artificial. I really enjoyed playing this game - great job!
Awesome idea—just needs a little polish, and it'll be perfect!
Very cool game continue to make games !
A really cool puzzle game with a unique theme! A simple core game mechanic that gets more and more expanded with each level, the game never felt, a new mechanic always pops up at the right time, fantastic game design there.
Overall amazing work!
And bonus point for the cute worm!
The gameplay is interesting and makes good use of the mechanics.
I really liked this one! It was elegantly simple, and utilized all of the mechanics it had to offer pretty well while adhering to the limitation.
I appreciate how the levels slowly escalated the amount of environmental interactions they included. I think a lot of them were mechanically a little too simple, like in the level where you touch the bomb and the fan blows it into position to blow up the brick, but it was still fun to watch.
Great job!