Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

VanguardShark

18
Posts
1
Followers
A member registered Feb 11, 2025 · View creator page →

Creator of

Recent community posts

Loved the atmosphere. Amazing music as well as vibe from the art. Keep up the good work!

Animation and art is fantastic! I love the animation at the end (the body of your past run makes it even better)

Love the VFX in this game. Definitely not an easy game to beat! Nice job on the project.

It was really easy to learn the game mechanics. Great job on teaching them in a very subtle way. Love the aquatic theme :)

It was really easy to learn the game mechanics. Great job on teaching them in a very subtle way. Love the aquatic theme :)

Amazing art style. Love the breakable branches while falling!

Amazing art style. Love the breakable branches while falling!

Great game! I love the artwork as well as the concept. Very unique take on "falling down"! 

Great game! I love the artwork as well as the concept. Very unique take on "falling down"! 

Love the music and vibe this game gives!

Wow this is such a great simple game. The power scaling is super fun and I love how you can stack unlimited oranges on your head. Great work!

Super wholesome style to the game, very impressive for time allotted!

(2 edits)

Love the style of this game. Great use of greyscale (with a little red). Game play was more challenging than I initially expected!

I really like the gameplay of this game! I enjoyed trying to trick shot the soda cans into their hands. I was super confused when I fell through the floor the first time XD

Thank you for the kind words! Yeah... Deciding the timing for how fast the ceiling would fall was not easy.

Wow, the Art in this is great. I was surprised to see that level of polish when I initially opened the project. I really like the sound design as well. The dialogue is very entertaining. I enjoy the concept, very unique. It was a little hard for me to see in the cave section but that may have just been me. 

Love the concept. It plays nicely to a speed running game due to the platforms quickly disappearing after each refresh. Movement feels a little bit floaty but with a little ironing out it will be great!

I wasn't sure the best way to explain the mechanic to the player. It doesn't reset progress when it comes to the keys but acts as a checkpoint. If the player gets stuck, they can "refresh" in order to get rid of sand/open the path back up in the maze.