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Refresh My Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #26 | 3.250 | 3.250 |
| Use of the Limitation | #44 | 2.750 | 2.750 |
| Overall | #45 | 2.788 | 2.788 |
| Enjoyment | #46 | 2.600 | 2.600 |
| Presentation | #52 | 2.550 | 2.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity
Use of the limitation
When you fall the level restart
Cookies eaten
0
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Comments
Great game! Maybe the player is a bit slippy, but the idea is pretty creative! I like the art, but maybe some sound could be good too.
I'll play more later to beat more levels, but this is a pretty solid game that could win the jam! Congratulations, excellent job!
Fun game!
I felt the player slid a bit too much for me, but solid implementation!
I liked the movement once I got used to the jump power, I feel like this would be a fun game to speedrun!
Bouncing from one jump pad to another was very satisfying,
however I couldn't make it past the second jump pad level, I wasn't getting enough height it seemed!
Good work though!
Thank you to have played our game!
Fun game! The puzzles were pretty simple though, I feel like the potential wasn't yet explored!
Thank you for playing our game!
I really like the refresh mechanic though it took me a bit to understand that it wasn't restarting the level, just resetting a timer. The sideswipe transition made me think I was restarting the level
Thank you! The refresh mechanic spawn cube and activate ghost platform. That doesn't reset a timer and the animation was delayed.
I managed to pass first level, have some problems grabing the cubes, is an interesting concept, good work!
Thank you! Can you explain what problems did you faced with cubes?
Some times the cube fall when I grab it
Cube fall when you grabe it because there is a max distance and when the cube distance is higher than the max distance your character release it.
I like the idea, but it is difficult to control the player. The mouse has very high sensitivity. But the idea and implementation seemed very good to me. I also like that the tutorial explains you as you go along. Great work
Thank you! There were problems with mouse sensitivity. On the web to high and on the windows file to low.
The character controller felt very nice :) jumping and picking up stuff was satisfyingly smooth. It's a shame there wasn't more time to explore potentially more creative level designs, as I think the groundwork for something cool is definitely in place. Good entry!
Thank you! We created level 1 hour before release. And in the future we will be more creative.
I love the idea but it'S to hard for me
Thank you! It's a little bit hard because of the sensitivity or just the level design?
the player has so much inertia that it's hard to control, might be good speed running game. good job
Yeah in the air that's worth.
Thank you to have played our game!
Love the concept. It plays nicely to a speed running game due to the platforms quickly disappearing after each refresh. Movement feels a little bit floaty but with a little ironing out it will be great!
Yeah the air movement is a little floaty, we didn't fix it.
Thank you to have played our game!
very fun but the controls did feel a little hard to control.
It is the camera or the player movement ?
Thank you to have played our game!
the movements were very responsive so sometimes I would fall off
Ok thank you for your comments I will take care in my future game.
It's great to see a 3D game and it's fun but I think the movement need a little tweeks
A little tweek like for the wasd movement, jump or grab ?
Thank you to have played our game!
The WASD felt a little slippery
I think thats a bug, I'm sorry for that.
Really fun level design with interesting and varied mechanics. Keep at it!
The level were made in majority by Ikuwanne.
Thank you to have played our game!
A very fun puzzle platformer game with a unique twist! The levels are great, they're not too easy but not to complicated either, the movement can use some improvement, but other than, amazing job on this!
Improvement like what? Can you say more about that. I'm very interested.
Thank you to have played our game!
The movement feels too slippery, and the mouse sensitivity is too high making it quite difficult to do platforming
Interesting mechanics. the character's jump is worth fixing, sometimes he doesn't jump immediately after landing, and sometimes he slides too much.
Sorry for these bugs.
Thank you to have played our game!
Awesome idea—just needs a little polish, and it'll be perfect!
Thank you to have played our game and thank you for your comment.
Very cool and unique mechanic!
Thank you to have played our game!
Creative gameplay mechanics
Thank you to have played our game, I love your game too.
I love the concept I dont see any art or music tho but that is understandable You coalate the limitation really well
We added music (don't made by our) you just need to press n .
Thank you to have played our game!