I wish! I'm glad you liked it though :)
SpeedRadarStudio
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I'm not much of an artist, I made the main character, button, and birds but the tile set was a free one. I wasn't a huge fan of it but it did what I needed. In retrospect more time should have been spent on the background/foreground to give more depth and eye candy but alas, game jams. Thank you so much for playing and leaving this feedback!
I could not get the hang of the jump smash mainly the fact that the smash is disabled when you run low on energy so I'd try to smash something and end up just crashing into it and dying. That's more just getting used to the controls though.
The aesthetics are one of my favorite parts though. I love the colors, and the stains. The enemies are simple but take some time to understand what they are but once you get it, it all makes sense. Fun game overall.
That is odd. I was playing in the browser. Not sure if I can do a windows application. With the time frame, the aesthetics being lack luster makes sense. Maybe some small textures on the walls to indicate the difference between left and right, like a torch texture or something just to make it different so when I'm looking around so it's easy to orient myself. I'll try the game again though since you said you didn't have problems before.
As soon as you click to start, you shoot making you fly off in a direction. Then since the edge of the map just kills you I died repeatedly. Moving can stop you, but since I can't tell exactly where the ship is going to spawn before firing it was inconsistent on which way I would soar off towards before dying. Tone back the forces and the game could be pretty fun, but as it stands it's more frustrating.
A fun game. I enjoyed the gun but shooting blind is annoying. I couldn't tell if my bullet was hitting a wall or there was nothing there since there was no way for me to explore it. I like the idea or how you have to nearly kill yourself in order to kill enemies. Neat mechanic, okay execution, and I like the art in the game.




