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A member registered Jul 06, 2017 · View creator page →

Creator of

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I wish! I'm glad you liked it though :)

Thank you! I'm glad you enjoyed it that much :)

Weird! I haven't seen that issue before. What's your browser and OS? I've only tested on Windows and Firefox and Chrome

Thanks for playing! You should just have to hold the squint button for the duration the eye is inside of the spikes and you can release it once it's outside. If there's an issue though I'd love to know about it so I can fix it!

I'm glad you enjoyed it, I watched a few of my friends play through the last level and it's always fun to see how they figure it out. Glad you got the feeling of cleverness I was going for and thank you for playing!

I'm not much of an artist, I made the main character, button, and birds but the tile set was a free one. I wasn't a huge fan of it but it did what I needed. In retrospect more time should have been spent on the background/foreground to give more depth and eye candy but alas, game jams. Thank you so much for playing and leaving this feedback!

The pigeons were a late addition, I actually made them during the extension and I love them, glad you liked them too, thank you for playing!

Thank you! I really appreciate you taking the time to play it :)

Fun game, never played anything like it tbh. However, as I was closing in on the end I got bugged and and fell asleep at the exact instant I ran into the tent and it stopped working. I was confused about the knife, and how to deal with the snakes. Cool though! Here's the picture of me stuck

wonderful game, well made! Good music, good gameplay, just fun

Nice game, love the simple mechanic, very easy to play when playing a lot of games in a row lol

Pretty fun and straightforward, I like the little animations and graphics

Very impressive for the few minutes you had during the naps. Congrats on completing this, its pretty fun!

Cool graphics, nice game play. I wish there was a UI for ammo/health, but the boss was cool and I liked the music. Nice job to the many contributors!

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Okay, with the flappy bird difficulty lowered, all the rest were great fun. Thanks for making the change because the rest of the game did feel worth it! Nicely done

Thank you for playing and I appreciate the review!

Great! Very fun, even though I didn't make it far before the frustration set in (in a loving, good way) well done!

I actually already did! Left a review and comment :)

I really like the refresh mechanic though it took me a bit to understand that it wasn't restarting the level, just resetting a timer. The sideswipe transition made me think I was restarting the level

Interesting game, I liked the story

Thank you for taking the time to review!

Thank you so much! I'm glad you liked it, I couldn't quite get the boost perfect in the few days, but I learned some tricks for next time

Thanks for taking the time to play, I wasn't sure how to work viewports in Godot so its something I need to work on for the next time. I appreciate your insights though, they're helpful for how I can approach my next game :)

I wasn't 100% sure how to fix the ratio issue in Godot, something with viewports I'm sure. I appreciate your review and thoughts, its very helpful for how I should approach these types of things in my future games

Thank you for playing! I agree 100%, I'm pretty new to Godot so I need to spend more time figuring out some of the finer details, I appreciate you reviewing :)

Thank you for playing! The cubes should be movable with a single big blast, but I think I didn't describe the weapon well enough. I really appreciate the insight

Thank you for taking the time to play and leave a comment! :)

I couldn't get past one of the levels because despite holding the jump button, holding a direction and jump button refused to provide a large jump. It would only give me small jumps. Cool idea, the changing controls weren't frustrating, but getting the movement to work was!

Honestly, I got frustrated after a couple levels because it took so long to get to the point I was at in a level then I got stuck and was forced to die so I gave up. This goes back to the movement mechanic being very slow and having annoying collision detection.

I could not get the hang of the jump smash mainly the fact that the smash is disabled when you run low on energy so I'd try to smash something and end up just crashing into it and dying. That's more just getting used to the controls though.

The aesthetics are one of my favorite parts though. I love the colors, and the stains. The enemies are simple but take some time to understand what they are but once you get it, it all makes sense. Fun game overall.

Love the style and the mechanic. Just the hit box of the spider was frustrating. I kept barely clipping ledges and getting stuck to death. But still great!

I played it again and full screened it and lowered my mouse sensitivity settings and it was less painful. I updated my ratings to match. Though I still felt the sensitivity was too high, but I typically play FPS's at low sensitivity.

That is odd. I was playing in the browser. Not sure if I can do a windows application. With the time frame, the aesthetics being lack luster makes sense. Maybe some small textures on the walls to indicate the difference between left and right, like a torch texture or something just to make it different so when I'm looking around so it's easy to orient myself. I'll try the game again though since you said you didn't have problems before.

I like the mechanic. I didn't know about the additional uses of the abilities when I played, or the fact that the bombs were different. The game is a little clunky but the mechanic is solid and I enjoyed the game.

I got a bit motion sick trying to play the game. The sensitivity was insanely high. The mechanic was cool but I kept getting lost and confused by the repeated textures and the insanely sensitive look speed.

I agree with jcoan on all points. The fit with the theme was pretty poor, but the game is fun.

As soon as you click to start, you shoot making you fly off in a direction. Then since the edge of the map just kills you I died repeatedly. Moving can stop you, but since I can't tell exactly where the ship is going to spawn before firing it was inconsistent on which way I would soar off towards before dying. Tone back the forces and the game could be pretty fun, but as it stands it's more frustrating.

Good game with solid puzzles. The difficulty felt random, but there was only 48 hours to make the game so I forgive a bit of random difficulty. The logic of the people is very obvious once you play a couple levels. Well executed!

A fun game. I enjoyed the gun but shooting blind is annoying. I couldn't tell if my bullet was hitting a wall or there was nothing there since there was no way for me to explore it.  I like the idea or how you have to nearly kill yourself in order to kill enemies. Neat mechanic, okay execution, and I like the art in the game.