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Rated by 5 people so far
A jam entry

Bullet WarpView game page »

Swap places with enemies to get them to destroy themselves
Submitted by Scougie with 5 hours, 14 minutes before the deadline

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How does your submission match the theme?
Bullet Warp relates to the theme of dual purpose design by using the same action for multiple purposes, such as movement, puzzle solving, and getting enemies to destroy each other. The enemies are useful as they attack in different ways which can help you defeat enemies with a variety of strategies. You have to put yourself in harms way to destroy your enemies. Even an ordinary box has multiple uses as it can be used for getting yourself out of sticky situations, and placed on top of spawners to deactivate them.

Third-party resources
Cheering and Shot sounds under ALl public domain

Font - Rabid Science - http://www.1001fonts.com/licenses/ffc.html

Music made is Garage Band

Game made in Unity

Art made in Photoshop

Contributors
Nic Phan - Audio

Kevin Williams - Art & Animation - http://kevwills.tumblr.com/

Paul Williams -, Design, Coding & Particles

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Comments

(Edited 1 time)

Really neat idea. I think the bullet takes a bit too long to travel though, which makes it hard to set up kills. This mechanic would work really well in a more fully featured game. I'm thinking swapping places with an enemy before you fall into a shredder or something and blood sprays everywhere!

Seems very much like a single purpose. Although the mechanic is interesting, it only does one thing and there's only one way to use it.

The characters look pretty fun although I can't make sense of some of them.

Mostly I see potential, there's some good ideas here but they're not working very well in my opinion.

Developer

The idea was that the same mechanic could be used for movement to protect yourself and access new areas, attacking by means of getting things to destroy each other, and puzzle solving. So even though it you can only use it one way, it does serve multiple purposes, at least to me. 

I agree though, it's not quite at the state I would have liked. Didn't have time to get too far into puzzles/level design and there aren't as many enemy types as i would have liked. I wanted to make some enemies that couldn't be swapped, or had to be hit from certain angles. Also wanted to try making an enemy that would have the same gun as the player and would try to swap with the player while it was on top of traps. Ended up getting a little limited just because art would have taken too long. 

Thanks for playing. 

A fun game. I enjoyed the gun but shooting blind is annoying. I couldn't tell if my bullet was hitting a wall or there was nothing there since there was no way for me to explore it.  I like the idea or how you have to nearly kill yourself in order to kill enemies. Neat mechanic, okay execution, and I like the art in the game.