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A jam entry

Micro MowerView game page »

Micro Mower is a high speed, high skill, lawn mowing simulator.
Submitted by Boats with 47 minutes, 51 seconds before the deadline

Results

CriteriaRankScore*Raw score
Aesthetics#1114.0564.056
Innovation#2133.2783.278
Feel#2243.0563.056
Overall#2703.1223.122
Overall#3202.9442.944
Theme#4732.2782.278

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Dual purpose design is implemented through money being used to either upgrade mass or speed, as well as deciding between increasing left or right speed.

There is also loose theme connection through the anolog sticks being used to control the wheels, and the Thick grass tiles requiring double mowing giving more depth to puzzles.

Third-party resources
Unity 2017.1
Audacity
Photoshop CS6
3dsMax 2017
Aseprite 1.1

-- SFX --
http://freesound.org/people/Headphaze/sounds/277032/
http://freesound.org/people/Bini_trns/sounds/353519/
http://freesound.org/people/RSilveira_88/sounds/216375/
Scisor snips - Myself

-- Music --
Halcyonic Falcon X - The Stage is Set (Gamesounds.xyz)
Drum loop 176 bpm - stratkat (Gamesounds.xyz)
Chaotic Standoff (loop) - stratkat (Gamesounds.xyz)
8-Bit Heroes - Daydream Anatomy (Gamesounds.xyz)

Contributors
@boatsQT - Solo.

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Comments

Dont advertise that you have 30 levels then make me play the same 2x3 level 20 times. I was originally skeptical of the control scheme but it grew on me  feels a lot like mowing an actual lawn does. I think it would have been more intuitive if the camera moved when the mower does though. The aesthetic is charming and was the main reason I kept playing the same level over and over again. Not quite how I would have approached a game about lawn mowing but for 2 days I'm very impressed

I'm not saying anything new here, but this definitely got a few laughs from me. I had a lot of fun with it. Good job, man.

(+1)

I can only imagine the clashing and totally unfitting action music being intentional, at least I hope so because it's pretty funny when you enter a level and start driving this goofy lawn mower in silence.

The game is fairly enjoyable as a puzzle game, although I don't think the upgrade system adds anything to it. When you get to a certain speed there's very little reason to get upgrades, in fact it may even get more difficult if you upgrade too much. I also don't know what the weight does, and I there's very little reason to upgrade one side but not the other.

It's very not clear that you need to find a correct path, it took me several failures to realize that you can't go back to brown tiles. The game could use some kind of hint to reveal this fact to the player.

Although the game itself is decent fun, I think the theme itself is more or less completely lost.

I agree with jcoan on all points. The fit with the theme was pretty poor, but the game is fun.

(+3)

I'm loving the aesthetic. Low poly bright colors are my jam. I also liked the idea of moving mower wheels individually, definitely adds some complexity.

However, I didn't really feel the upgrading really fit with the idea of "dual purpose". It didn't feel like it meshed with the main mechanics, just sort of a side addon thing. Same thing with the menu music, doesn't quite fit with the mood of the gameplay. I also couldn't figure out what was forcing me to restart the level (though it's distinctly possible I'm just stupid). 

Overall, good. Not great, but good. Another pass in the design phase, a bit more cohesion between assets and gameplay, and you really could have something great.